Sarkin Drakkar (AKA: Davar Solazin) {V1} by GrandAdmiralDredd

Species
Besalisk
Career
Seeker
Specializations
Ataru striker, mystic seer, Hunter, Teacher
System
Force and Destiny

8
Threshold 25
Current 8
Threshold 15
Current 3
Ranged 4
Melee 3

Placeholder Image

Characteristics

6
3
2
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5
Charm (Pr) X 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 4
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) X 5
Resilience (Br) 3
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 4
Brawl (Br) 5
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 5
Knowledge: Outer Rim (Int) X 4
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 5

Attacks

Lightsaber (2x)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 3, Superior, Cortosis, extended hilt
Damage
10
Critical
1
Field Sports model 77 air rifle
Range
Long
Skill
Ranged: Heavy
Normal Dart (x43), Explosive tipped (x3), Incendiary (x18), Stun (10x) {Pierce 4, Accurate 1}
Damage
6-7
Critical
Varies
Vibro-axe (mono-molecular edge & balanced hilt)
Range
Engaged
Skill
Melee
Pierce 4, Sunder, Vicious 3, Accurate 1
Damage
+3
Critical
2
A280 C Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2 (Forearm Grip), Cumbersome 2 (weapon Sling), Stun setting, Laser sight (1 Success), Blaster Suppressor
Damage
9
Critical
4

25
1085
7769

Weapons & Armor

+Rebel Heavy battle Armor (HP 5)
--Armor Spikes mod (HP 3): When hit by a
Melee/Brawl/Lightsaber attack, may use 3
disadvantages to deal 6 damage to
attacker. 1 boost die to coercion.
+Kryzo Warshield (Deflect 2, Disorient 1,
Defensive 1 [Melee, +1 Dam., 4 Crit.,
engaged/short range}

Personal Gear

+Holocron (Knowledge: Lore and Lightsaber)
+Small hermetically sealed and bio-
metrically locked box
+Mark III. Modular backpack ( -8
ecumbrance)
+Combat webbing (-3 encumbrance)
+Dart quiver
+Beast Call
+Survivalist mess kit (stored on ship)
+Water Purifier (stored on ship)
+Comlink
+Electrobinoculars
+Ration packs (5x)
+Tent (stored on ship)
+Climbing Gear
+Utility belt (-1 encumbrance)
+Fusion Lantern (stored on ship)
+Extra Reloads
+training swords (Stored on ship)
+Kath hound Skull (stored on ship)
+Kath hound cape
+Target Tracker
+Field Stove
+Surveyor Gear
+Grav Lifter

Assets & Resources

Pet Anooba named Mora
B.A.R.C. speeder bike with sidecar
Boma Horns (4x) and Cannok skins (2x)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit III Gain + 3 strain threshold.
Expert Tracker III Remove ■ per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Parry III When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Resist Disarm I Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Toughened V Gain + 2 wound threshold per rank of toughened
Keen Eyed II Remove (Set back) per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Conditioned I Remove (set back) per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Jump up Once per round, may stand from seated or prone as an incidental.
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Ataru technique When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Dodge II When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Reflect II When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Forager Remove up to (set back) from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Sense Danger I Once per game, remove ■■from any 1 check
Sense Advantage Once per session, may add ■ ■to 1 NPC’s skill check
Rapid Reaction II Suffer a number of strain to add an equal number of (success) to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Force Rating Increase III Gain + 2 Force rating
The Force is my Ally Once per session, may suffer 2 strain to perform Force power action as maneuver.
Natural Mystic Once per session, may reroll any 1 Force power check.
Quick Strike II Add (1 advantage) per rank of Quick Strike to combat checks against targets that have not acted vet this encounter.
Saber Swarm Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Hawk Bat Swoop Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding (success) no greater than Force rating. Spend (force die) to engage target and spend (Force die) to add Advantage to check.
Dedication II Cain + 1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn) (Willpower)
Hunter I Add 1 BOOST per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter
Natural Hunter Once per session, may re-roll any 1 Perception or Vigilance check
Uncanny Reactions Add 1 BOOST per rank of Uncanny Reactions to all Vigilance checks.
Rapid Recovery III When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Sixth Sense +1 Ranged Defense
Intuitive Shot When making a Ranged (Heavy) or Ranged (Light) combat check, add FORCE DIE no greater than Force rating to the check. May spend (LIGHT/DARK) to add SUCCESS or ADVANTAGE
Soft Spot After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit
Side Step II Once per round, may per form Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.

Force Powers

Force Rating
4
Power
Move
Description
Maxed out
Upgrade Effect
Power
Enhance
Description
Maxed out
Upgrade Effect
Power
Protect/Unleash
Description
Basic Power, Strength (4x), Control (2x), Magnitude, Range (2x), & Duration
Upgrade Effect
Power
Seek
Description
Basic Power, Magnitude
Upgrade Effect
Power
Sense
Description
Basic Power
Upgrade Effect

Background

Motivation

+[Severe] Duty-bound: Drakkar has made it his business to complete the jobs he takes
+[severe] Responsibility: being on of the last remaining things of his past life, he caress deeply for his pet anooba named Mora
+[Moderate] Oath: having made a promise to his Jedi master Bink Oh'treela ro always to find the better way, he doesn't believe in the dogmatic belief of the separating the light and the dark of the force,the force is a tool to be used and to be used by.

Morality

Description

Other Notes

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