(+2) Space's Duffel
Comlink
5 Stimpacks
Nullicaine
Field Goggles
Survival Equipment Inc. Mess Kit
Red Symbol
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Precognition
1
Able to see glimpses and flashes of the future, may spend a 3 advantage or a triumph in an initiative check to perform a free maneuver before combat begins.
Confidence
1
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Go Without
1
Once per session, the character may perfrom the Go Without incidental. If he does, he counts as having the right tools for the job when performing the next skill check this turn.
Force Protection
2
Perform the Force Protection maneuver; suffer 1 strain and commit FORCE up to ranks of Force Protection. Increase soak by number of Force committed until beginning of next turn. Suffer 1 strain every turn FORCE remains committed.
Grit
1
F&D
+1 Strain
Intense Focus
1
DoH: 28
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers 1 strain to upgrade the ability of the skill check once.
Physical Training
1
Add boost per ranks of Physical Training to Athletics and Resilience checks.
Iron Soul
1
When carrying items that total 2 encumbrance or less, at the end of each encounter, heal all strain the character is suffering.
Force Rating
2
Increase Force Rating by 1
Force Powers
Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend FORCE to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control
May roll FORCE as part of Initiative Check and spend LIGHT/DARK to add successes.
Strength
Spend FORCE to pick out specific details equal to Strength upgrades purchased.
Background
Abandoned Corellian Navy due to precognitive influences before Order 66. Ended up floating around the Outer Rim following the guidance of his visions, helping where he can and trying to build the influence to fulfil his motivations. Never seems to hang around people, people accuse him of being a Jedi due to his visions, or a witch. He gets chased away or most people around him die to things he couldn't see. He avoids getting attached.
Ex-military, can do with very little, knows he knows to show you don't need much to fight to those whom he wants to win over. He acts as a go between for different factions. He aims to be a peacemaker, but tends to equally be an architect of conflict.
Motivation
Cause: Overthrow the Empire
Obligations
Duty - 42 - Political Support - 5
Balthazar has spent a lot of time moving from planet to planet, never staying in one place long and he has met a lot of people doing so. He knows something is coming and knows he won't be able to face it alone, so he has set out to make allies and gain support however he can, this has led to him doing some good and some bad, but he has at least gained one supporter, and if he can convince one he can convince another.
Obligation - 88 - Obsession - 5
Balthazar's visions are rough and cryptic in nature but he believes they hold meaning to how he should proceed, sometimes leading him to making wrong decisions. One of these instances lead to him earning the name 'The Butcher'.
'The Crimson King' - 'The Red Archon'
'Balthazar the Red' - 'Red' - 'Carmine'
'Red Heretic' - 'The Butcher' - 'Sanguine'
'The Broker' - 'Magister' - 'Doctor Rufescent'
'Captain Cardinal' - 'The Rubicon Reverend'