Makaro Shihk by LittlestMinish

Species
Devaronian
Career
Sentinel
Specializations
Sentry
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
135
20
7/8

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

- Was a 6-yo Youngling during the CIS (and Savage Opres) attack on the Temple of Eedit on Devaron. Was thankfully whisked away to the nearby town and fell through the cracks, missing the Jedi purges years later.
- Is vaguely aware of the nature of the Jedi, his own force sensitivity, the current state of the Empire vs. Force Sensitives (to a lesser degree), and does well to keep himself off the Empire's radar.
- Grew up as an especially troublesome youth, which Devaron takes relatively little issue with. Petty criminal, generally goodhearted, but definitely a troublemaker.
- Got off Devaron as quickly as he could and went Rim-ward just as fast as he could. The less Imps in his general vicinity, the better.

Motivation

Injustice: Poverty - Makaro lived as a child of the community after Eedit was sacked. He saw first-hand what growing up poor does to a person and what they're reduced to.


Ambition: Wanderlust - Makaro is a Devaronian and must do as a Devaronian does.

Morality

Morality: 60

Righteousness: Makaro has a pretty overacting sense of Justice and he will go to moderate lengths to immediately right any sense of wrong he sees in the world. Steel food for an orphan; break a thug's knees, whatever. Give him a small injustice and he'll overbalance those scales in quick measure.

Spite: Makaro has a sometimes twisted sense justice in the sense that he has a hard time just letting go of. He doesn't mind going out of his way to make sure those that wrong him or others. Or those who inconvenience him. Or just because he feels like it.

Obligation(s):

Addiction - Sulfur (X) - He initially started Dusting because he thought it 1) Would make him look and feel cooler and 2) It scares alien kids which is good for a laugh.

Faith - Religious Code (10) (Eternal Cycle) -- Sun (Women) and Moons (Male)
-- Aspects of the Sun: Eternity, Power, Life, Order
-- Aspects of the Moon: Chaos, Change, Stories, Mischief

- Precepts:
-- Keep the dead with you, but make not their story your own. (Respect, not Martyrdom or Imitation)
-- Find purpose. A life without it is a walking death not worth remembering.
-- Protect and Provide; Whatever your charge, become the master of it in all ways.

- Holidays:
-- The Remembrance: The night where the binary moons eclipse, when the errant Males return home, in person or in spirit. Stories are shared, babies are made, and the cycle begins anew. Happens once every 4 years.
-- Final Sunrise: A vaguely hedonistic holiday consisting of drink and merriment on the Eve's Eve, that lasts all night, to come to a halt the moment the sun crests the horizon. Following is a local hour of silent determination. They then start work on the next year's project in symbolic toil.

- Rituals:
-- Find a quiet place in silence, and quietly speak the secrets of the dead, so that they may live on in you. Ask for their guidance, so that you may repeat their mistakes.
-- Always have a way to have your remains returned to Devaron. Your story ends not with death.

Description

Willy Devaronian Batman/Gambit

Gender: Male

Age: Whatever he needs to be

Other Notes

Chargen:
- Starting Skills:
-- Free Species Ability: Resilient Metabolism
-- Free Species Skill: Deception 1
-- Free Career Skills: Perception 1, Skulduggery 1, Stealth 1
-- Free Specialization Skills: Lightsaber 1, Vigilance 1
- XP (10 Obligation for +5xp, 100XP):
-- 30 for Br 3
-- 30 for Ag 3
-- 40 for Cn 4
-- 10xp spent, 0 Remaining

- Outfitting (5 Obligation for +1000cr, 1500cr total):
-- 50cr for Heavy Clothes
-- 115cr for 3x Training Sticks
-- 120cr for Sulfer Inhaler x 10
-- 50cr for Musical Instrument (Common)
-- 500cr on Infrabinoculors (Long Range)
-- 620cr for Repulsor Assist Unit
-- 25cr for Banal Apparel
-- 1480cr spent; 20cr remaining.

Post-Gen (+75 XP, 75 XP Avaialble):
- XP:
-- 5xp for Seek Basic Power (Mentor Discount)
-- 10xp on Seek Control Upgrade
-- 5xp for Reflect 1
-- 10xp for Grit 1
-- 15xp for Saber Throw
-- 5xp for Toughened
-- 10xp for Uncanny Reactions
-- 15xp for Sleight of Mind
-- 75xp spent, 0 Remaining

Wishlist:
-Weapons
--Phylaxian Phase Knife (1500cr) (Endless Vigil)
---Shien Reverse Grip (100cr), then Superior
-- Guard Shoto Hilt (700cr BR)
---Etaan Crystal (12,000cr)
---Shien Reverse Grip (100cr)
---Pomel Cap (Metal Bone) 3000cr

-Armor
--Sakiyan Shadowsuit (2500cr)
---Armor Insert (450cr)
---Threat Monitor (400cr)

-Gear
--Lockpicking Tools (50cr)
--Surveillance Tagger (175cr)

Session 1 - 1/4/2020
- XP - Awarded (xp Available)
-- Total: Spent, Remaining
- Conflict & Harmony (Tentative)
-

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