Datapad
Comlink
Toolkit
Backpack
General Purpose Scanner
Data Breaker
Data Spikes
4 Cybernetic Arms (Mod 5 or 6)
Protocol System
Cybernetic Brain Implant
Droid Maintenance kit
Weapons Maintenance kit: Disruptors
Weapons Maintenance kit: Energy Stun Weapons
Weapon Maintenance kit: Slugthrowers
Weapon Maintenance kit: Blasters
Weapon Maintenance kit: Vibro weapons
Weapon Maintenance kit: Melee Weapons
3 advanced fabrication tools
Assets & Resources
Fabrication schematic
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Solid Repairs 2
EotE: 143 and FaD: 152
The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle or starship
Grit 3
EotE: 136 and FaD: 144
Each rank of Grit increases a character's strain threshold by one.
Inventor
EotE: 137 and FaD: 146
When constructing new items or modifying existing attachments (see Chapter V: Gear and Equipment), the character may choose to add • or remove • from the check per rank of Inventor.
Force Rating 3
EotE: 135 and FaD: 143
Each rank permanently increases Force rating by one.
Intuitive Improvements
FaD: 145
When making check to craft or repair item, may add C up to Force rating. Spend FF to increase hard points by 1, to a maximum of +2.
Master Artisan
FaD: 146
Once per round, as an incidental, suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of d.
Technical Aptitude
EotE: 145 and FaD: 153
Reduce time needed to complete Computerrelated tasks by 25% per rank in Technical Aptitude.
Defensive Slicing 2
EotE: 134 and FaD: 141
When defending computer systems, add b per rank of Defensive Slicing to opponents’ checks.
Mental Fortress
FaD: 147
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Dedication
EotE: 134 and FaD: 141
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Researcher 2
EotE: 141 and FaD: 150
Remove b per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Confidence
FaD: 141
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Knowledge Specialization 2
FaD: 146
When acquired, choose 1 knowledge skill. May spend x when rolling that skill to gain s equal to ranks in Knowledge Specialization.
One with the Universe
FaD: 149
Once per session, while meditating, make a dd Astrogation check. Success adds Z to all Force power checks in next encounter. Success with t adds z instead
Preemptive Avoidance
FaD: 149
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Force Powers
Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend F to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range
Spend F to increase power's range by a number of range bands equal to range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a discipline combined with a move power check, dealing damage equal to 10 times silhoutte.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend F to cause one vehicle or starship he is
engaged with to recover one system strain. The user may activate this multiple times
Upgrade
Effect
Mastery
When performing a Manipulate power check as part of a Mechanics skill check, the user may spend FF to gain x on the check.
Control
Ongoing effect: Commit C. Increase the system strain threshold of vehicle or starship at engaged range by 3 per C committed.
Range
Spend F to increase the power’s range by a number of range bands equal to Range upgrades purchased
Control
Ongoing effect: Commit C. One damaged weapon or item counts as being undamaged.
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend F to gain a or s (user’s choice) on the check.
Control
The user may spend F to heal a number of wounds equal to his Intellect in an engaged droid.
Background
Motivation
Ambition: Status
Innovation: Invention
Innovation: Personal Improvement
Obligations
Betrayal: 5 (was betrayed and left astray/lost/alone)
Obsession: 5 (Creating one of the greatest inventions of the age)
Obsession: 5 (Designing something so great that almost everyone want the model that Kamakik designed)