Kamakik by Kamakik

Species
Drall
Career
Consular
Specializations
Sage, Artisan
System
Edge of the Empire

5
Threshold 12
Current 0
Threshold 18
Current 0
Ranged 2
Melee 4

Placeholder Image

Characteristics

3
2
6
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
2
Vibro Machette
Range
Engaged
Skill
Melee
Pierce 1, Sunder
Damage
5
Critical
?
Combat Knife
Range
Engaged
Skill
Melee
Damage
4
Critical
?
Training Light Saber
Range
Engaged
Skill
Defensive 2, Deflection 1, 2 automatic advantages, can convert 1 advantage to 1 damage
Damage
7
Critical
-
Training Lightsaber
Range
Engaged
Skill
Defensive 2, Defection 1, 2 automatic advantages, can convert 1 advantage to 1 damage
Damage
7
Critical
-

2
592
85593
4

Weapons & Armor

Padded Armor
Heavy Blaster Pistol
Vibro Machette (Damage 2, Pierce 1, Sunder)
Combat Knife (Damage 1)
4 Light Saber Hilt Kits
2 Light Saber Training Crystal supplies

Personal Gear

Datapad
Comlink
Toolkit
Backpack
General Purpose Scanner
Data Breaker
Data Spikes
4 Cybernetic Arms (Mod 5 or 6)
Protocol System
Cybernetic Brain Implant
Droid Maintenance kit
Weapons Maintenance kit: Disruptors
Weapons Maintenance kit: Energy Stun Weapons
Weapon Maintenance kit: Slugthrowers
Weapon Maintenance kit: Blasters
Weapon Maintenance kit: Vibro weapons
Weapon Maintenance kit: Melee Weapons
3 advanced fabrication tools

Assets & Resources

Fabrication schematic

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Solid Repairs 2 EotE: 143 and FaD: 152 The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle or starship
Grit 3 EotE: 136 and FaD: 144 Each rank of Grit increases a character's strain threshold by one.
Inventor EotE: 137 and FaD: 146 When constructing new items or modifying existing attachments (see Chapter V: Gear and Equipment), the character may choose to add • or remove • from the check per rank of Inventor.
Force Rating 3 EotE: 135 and FaD: 143 Each rank permanently increases Force rating by one.
Intuitive Improvements FaD: 145 When making check to craft or repair item, may add C up to Force rating. Spend FF to increase hard points by 1, to a maximum of +2.
Master Artisan FaD: 146 Once per round, as an incidental, suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of d.
Technical Aptitude EotE: 145 and FaD: 153 Reduce time needed to complete Computerrelated tasks by 25% per rank in Technical Aptitude.
Defensive Slicing 2 EotE: 134 and FaD: 141 When defending computer systems, add b per rank of Defensive Slicing to opponents’ checks.
Mental Fortress FaD: 147 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Dedication EotE: 134 and FaD: 141 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Researcher 2 EotE: 141 and FaD: 150 Remove b per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Confidence FaD: 141 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Knowledge Specialization 2 FaD: 146 When acquired, choose 1 knowledge skill. May spend x when rolling that skill to gain s equal to ranks in Knowledge Specialization.
One with the Universe FaD: 149 Once per session, while meditating, make a dd Astrogation check. Success adds Z to all Force power checks in next encounter. Success with t adds z instead
Preemptive Avoidance FaD: 149 May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.

Force Powers

Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend F to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Spend F to increase power's range by a number of range bands equal to range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a discipline combined with a move power check, dealing damage equal to 10 times silhoutte.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend F to cause one vehicle or starship he is
engaged with to recover one system strain. The user may activate this multiple times
Upgrade Effect
Mastery When performing a Manipulate power check as part of a Mechanics skill check, the user may spend FF to gain x on the check.
Control Ongoing effect: Commit C. Increase the system strain threshold of vehicle or starship at engaged range by 3 per C committed.
Range Spend F to increase the power’s range by a number of range bands equal to Range upgrades purchased
Control Ongoing effect: Commit C. One damaged weapon or item counts as being undamaged.
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend F to gain a or s (user’s choice) on the check.
Control The user may spend F to heal a number of wounds equal to his Intellect in an engaged droid.

Background

Motivation

Ambition: Status
Innovation: Invention
Innovation: Personal Improvement

Obligations

Betrayal: 5 (was betrayed and left astray/lost/alone)
Obsession: 5 (Creating one of the greatest inventions of the age)
Obsession: 5 (Designing something so great that almost everyone want the model that Kamakik designed)

Description

Other Notes

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