Threshold | 15 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Model 53 "QuickTrigger" |
RangeMedium |
SkillRanged: Light |
|
Stun setting,, Reduce the difficulty of Mechanics checks to repair a Model 53 or modify |
Damage6 |
Critical3 |
|
KS-23 "Hammer" |
RangeShort |
SkillRanged: Light |
|
Blast 6(+4), Knockdown, Accurate 1 |
Damage8 |
Critical4 |
|
Plasma nade |
RangeShort |
SkillRanged: Light |
|
Blast 10(+4),limited ammo 1 |
Damage12 |
Critical3 |
|
Stupid i dont like you nades |
RangeMedium |
SkillRanged: Light |
|
Blast 6 (+4), Concussive 1, ensare 1, accurate 1,disorient 1 |
Damage8 |
Critical4 |
|
Fast ball special |
RangeMedium |
SkillRanged: Light |
|
Blast 6 (+4), Accruate 2, |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Rapid Recovery x1 | Saboteur | When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. | |
Changeling | As an action, may suffer 3 strain and make an Average (◆◆) Resilience check to change appearance to match a previously-observed silhouette 1 character. Observer must make an opposed Perception vs. Deception check to detect that something is amiss. | ||
Second Wind x1 | Saboteur | Once per encounter, may use Second Wind inciden- tal to recover strain equal to ranks in Second Wind. | |
Toughened x1 | Saboteur | Gain + 2 wound threshold. | |
Powerful Blast x4 | Saboteur x1,Demolitionist x1,Sapper x2 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast. | |
Enduring x1 | Demolitionist x1 | Gain +1 soak | |
Improvised Detonation | Demolitionist | Once per session, make a Hard (3 purple) Mechanics check to perform the Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+ ranks in Mechanics + succsess | |
Grit | Sapper x1 | Gain +1 strain threshold | |
Construction specialist | Sapper x1 | Remove :Setback: equal to ranks in Construction Specialist from checks to construct defenes , positions . fortifications, and similar projects | |
Improvised Defenses | Sapper | May make a Average (2 purple ) Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter. | |
Selective Detonation | Sapper x1 | When using a weapon with the Blast quaility, spend 1 adv to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation | |
Master Grenadier | Sapper | Decrease the ADV cost to activate the Blast quality on any weapon used by 1 to a minimum of 1 | |
Master Demolitionist | Sapper | When resolving an attack from a personal exploive or ordnance weapon, may spend :adv: or :tri; to have the weapon's Blast quality act at short range, or medium if it already acts at short |