Cumbersome: 3, Defensive: 1, Deflection: 2, Disorient: 1, Limited Ammo: 1 (If retrieved, may be used again.) - May spend 3 [Advantage] on any combat check to have Kyuzo War Shield ricochet back into grasp.
Damage
+1
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient: 3
Damage
+1
Critical
4
49
165
1000
Weapons & Armor
- Kyuzo War Shield
(worn as hat while not in combat)
- Brass Knuckles (concealed in hand wraps)
- Armored Clothing
Personal Gear
-Breath filter/Galactic Basic translator mask
-Teräs Käsi medallion (worn around neck)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
Knights of Fate, pg. 29
Gain +1 strain threshold.
Iron Body
Knights of Fate, pg. 29
Remove [Setback] per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Iron Body
Knights of Fate, pg. 29
Remove [Setback] per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Toughened
Knights of Fate, pg. 29
Gain +2 wound threshold.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Lightside/Darkside to gain [Success] or [Advantage] (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Resilience skill.
Control
Enhance can be used with the Brawl skill.
Background
Motivation
Morality
Description
Other Notes
Special Abilities: Kyuzo begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Dense Musculature: Kyuzo are adapted for Phatrong’s relatively high gravity, and can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range.