Saria "The Shriek-Hawk" Vizsla by BV

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer, Death Watch Warrior, Skip Tracer
System
Age of Rebellion

7
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
4
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 3 +1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 3 +1
Brawl (Br) X 2
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Tinkered Reinforced Greaves (Reinforced Gauntlets with Stun Pulse)
Range
Engaged
Skill
Brawl
Disorient 3, Stun 5
Damage
+1
Critical
4
Exceptional Performance DC-15A Blaster Carbine with Custom Grip [HP 1/4] [Enc 3]
Range
Medium
Skill
Ranged: Heavy
Auto-Fire (Jury Rigged), Pierce 1, Stun Setting, Accurate 1
Damage
9
Critical
4
Jet Pack Missile Tube
Range
Extreme
Skill
Gunnery
Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 1
Damage
20
Critical
2

0
460
2681
6/7

Weapons & Armor

Exceptional Reverse-Engineered Mandalorian Armour (+2 Soak, +1 Def, 6/6 Hardpoints, Enc 6)
Integrated Commlink
Integrated Vacuum Sealing
Cortosis Weave [2HP]
Integrated Holsters (Innate Quick Draw) [2HP]
Reinforced Gauntlets (1 Durable Mod) [2HP]
Squad Tactical Systems (+1 Perception, +1 Vigilance)
Exoglove (+1 Brawn)

Personal Gear

Jet Pack
32 Spare Missiles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 DWW 1A, GDT 1B Saria increases her Wound Threshold by 2 per rank of Toughened
Armour Master DWW 2A When wearing armor, Saria increases her total soak value by 1.
Jury Rigged 1 GDT 2B Saria chooses one personal weapon or piece of armor per rank of Jury Rigged. She may increase the damage of the weapon by one, decrease the a cost on its Critical Hit or any single other effect by one, or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two, to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Side Step 1 DWW 2B Once per round on Saria’s turn, she may perform a Side Step maneuver to try to avoid incoming ranged attacks. She then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting her a number of times equal to the strain suffered.
Point Blank 1 DWW 3B Saria adds 1 damage per rank of Point Blank to successful Ranged (Heavy) or Ranged (Light) checks made while at close range or engaged.
Conditioned 1 DWW 4B Saria removes ⬛ per rank of Conditioned from her Athletics and Coordination checks. She reduces the damage and strain suffered from falling by one per rank of Coordination.
Improved Armour Master DWW 4A When wearing armor with a soak value of 2 or higher, Saria increases her defense by 1.
To The Death! DWW 5B Once per session, Saria may take the To The Death! maneuver, suffering strain no greater than her Willpower rating for each strain suffered this way, add +10 to Critical injury rolls she inflicts and suffers until he end of the encounter.
Dedication 2 DWW 5A, GDT 5B Each rank permanently increases a single characteristic by one point. This cannot bring a characteristic above six. (Pr +1, Agi +1)
Tinkerer 1 GDT 4B Saria makes one piece of equipment more modifiable. She chooses one piece of equipment and increases its hard points by one, she may only do this once per piece of equipment. but may modify a number of pieces of equipment equal to her ranks in Tinkerer. If she loses a modified piece of equipment, she may apply Tinkerer to a new one.

Background

Saria is a Mandalorian, culturally, if not by blood. She carries a Concordia lilt to her speech, whenever she bothers to speak. She was originally a mercenary of no renown with no family to speak of out in the Rim. She's something of a ghost before ten years ago, only gaining repute when she fell in with Clan Vizsla. She maintained a working relationship with them until her eventual adoption after earning her Beskar. With her shiny new armour she began to take on bounties, but it wasn't sustainable without a reputation. Her code fell in line with some of the more strict traditionalists and she was handpicked as one of the Cuy'Val Dar, specifically training the asymmetrical warfare specialists.

Unfortunately, as it was, Saria ended up out of work when they were mobilized for war. Fortunately 'training your army' looks good on a resumé and the Republic gave her outlandish contract a second look.

Motivation

Adrenaline Junkie
Flags are heavy. Saria claims a grand ideal of personal honour and integrity, but in truth she's a bit of a slave to her base instincts. Without the weight of a country, Saria can enjoy a bloody fight, and that's ultimately what she's here for.

Duties

Personnel CR 1 - Duty 60
Moreso than anything, the Republic needs the nuts and bolts making up its war machine. Having been accepted by the Clone Troopers, Saria seeks to make sure as many of them as possible make their way home. Although she admittedly lets the part of her that longs for acceptance get the better of her and goes back for her less integrated peers.

Description

Other Notes

OTHER NOTES
XP Tracker
https://docs.google.com/spreadsheets/d/1Rdhd8naMpsgdMQQZHhR5lpesuSczOJ9y40Dsk6Yizv4/edit?usp=sharing

Hours Log
40 hours
Cloak and Blaster IV +8
Heart of Winter I +8
Moroz Dig III +8
Jawas Strike Back IV +8
Ambushing the Ambushers +8
-32 for 10 XP
The Gamble +12
-32 for 10 XP

Credits Log
9500 starting
Mandalorian Armour -6000
DC-15A Blaster Carbine -1400
Reinforced Gauntlets -250
1 Durable Mod (Reinforced Gauntlets) -100
Custom Grip -500
1 Accurate Mod (Custom Grip) -50
Cloak and Blaster IV +1000
Heart of Winter I +1000
The Jawas Strike Back IV +1000
Jet Pack -844
Ambushing the Ambushers +1000
Battle for Moroz III +1000
Missile Racks for days -4500
Betrayal II + 1650
Squad Tactical Systems Fully modded - Free
Cortosis Weave -1875
The Gamble +1650
Stun Pulse and 3 +1 Stun Mods -350
Integrated Holsters and Quick Drawn Mod -300

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