Captain Bael by fizzlewook

Species
Human
Career
Imperial Commander
Specializations
Tactician, Recruit
System
Age of Rebellion

3
Threshold 16
Current 3
Threshold 13
Current 2
Ranged 0
Melee 0

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Characteristics

2
3
2
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 3
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

520
120

Weapons & Armor

Heavy Uniform (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary Rank 1 Upgrade the difficulty of any combat check targeting this character by ranks in Adversary.
Tactical Direction Career Tactical Direction: May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add 1 Boost die to its next check.
Side Step Rank 2 Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Toughened Rank 2 Gain +2 wound threshold.
Commanding Presence Rank 2 Remove 1 Setback die per rank of Commanding Presence from Leadership and Cool checks.
Swift Tactician Do not suffer usual penalties for moving through difficult terrain.
Confidence Rank 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Body Guard Rank 1 Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
Field Commander Tactician Take the Field Commander action; make a 2 Purple Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander Tactician Field Commander action affects allies equal to double Presence, and may spend 1 Triumph to allow allies to suffer 1 strain to perform 1 action instead.
Natural Leader Tactician Once per session, may re-roll any 1 Cool or Leadership check.
Coordinated Assault Rank 1 Take a maneuver to add 1 Advantage to combat checks for a number of engaged allies equal to Leadership until beginning of next turn. Increase range per rank.
Dedication - Cunning Tactician Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Basic Training Tactician Brawl and Ranged (Light) become career skills.
Second Wind Rank 3 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Quick Draw Tactician Once per round, draw or holster a weapon or item as an incidental.
Grit Rank 1 Gain +1 strain threshold.
Jump Up Tactician Once per round, may stand from seated or prone as an incidental.
Dynamic Fire Tactician When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1.
Dedication - Presence Tactician Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Background

Motivation

Duties

Description

Other Notes

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