Asada Mar'eyir (3rd Sister) by TheLastRoman

Species
Human Mandalorian
Career
Warrior
Specializations
Aggressor/ Shii-Cho Knight
System
Force and Destiny

7
Threshold 23
Current 0
Threshold 16
Current 0
Ranged 2
Melee 3

Placeholder Image

Characteristics

4
3
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Lightsaber (Red)
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3, Vicious 3, Defensive 1
Damage
8
Critical
1

Weapons & Armor

Inquisitorius Uniform (+2 Soak, +1 Armor)

Double-Bladed Lightsaber (Red)
-Corrupted Crystal

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication 3 +2 Willpower, +1 Cunning
Toughened 4 +8 Wounds
Grit 4 +4 Strain
Intimidating 2 May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number
Fearsome 3 When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
Plausible Deniability Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Prey on the Weak 2 Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak
Sense Advantage Once per session, may add ■■ to 1 NPC’s skill check.
Crippling Blow Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter
Terrify As an action, make a (◆◆◆) Coercion check, adding o/● no greater than Force rating. Disorient 1 target within medium range per *. Spending (V)(V) extends duration and o/● immobilizes affected target
Improved Terrify Reduce the difficulty of Terrify’s check to (◆◆) and may spend (X) to stagger an affected target.
Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter
Against All Odds When incapacitated, perform an Against all Odds action; make (◆◆◆) Resilience check with o/● equal to Force rating. Heal wounds equal to *, spend o/● to add *.
Parry 4 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Parry When parrying a hit that generated (Y) or ###, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Quick Draw Once per round, draw or holster a weapon or item as an incidental.
Conditioned 3 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned.
Multiple Opponents Add □ to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Defensive Training 1 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sum Djem May spend (X) or (V)(V) with a successful Lightsaber attack to disarm opponent.
Natural Blademaster Once per session, may re-roll any 1 Lightsaber or Melee check.
Center of Being Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Sarlacc Sweep Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend (V)(V) to hit additional engaged targets.
Power of Two Special +1 Force Rating
Side Step 2 Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Improved Side Step When the Character performs a Side Step maneuver, until the start of their next turn they may spend 3 Threat or Despair from an attacker's check to inflict one hit with a ranged weapon they are wielding
Jump Up Once per round, may stand from seated or prone as an incidental
Armor Master 1 When wearing armor, increase total soak value by 1.
Improved Armor Master When wearing armor with a soak value of 2 or higher, increase defense by 1.
To The Death Once per session, suffer strain up to willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter
Hit and Run After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack.

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend o/● to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Range III Spend o/● to increase power’s range by a number of range bands equal to Range upgrades purchased.
Strength IV Spend o/● to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Magnitude IV Spend o/● to increase targets affected equal to Magnitude upgrades purchased.
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend o/● to sense all living things within short range (including sentient and non-sentient beings).
The user may spend o/● to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Effect: Spend o/●. The Force user senses the current thoughts of one living target with whom he is engaged.
Range III Spend o/● to increase power’s range by a number of range bands equal to Range upgrades purchased.
Duration Sense’s ongoing effects may be triggered one additional time per round.
Control Ongoing effect: Commit o/●. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool
once.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend o/● to gain * or (V) (user’s choice) on the check.
Upgrade Effect
Range Spend o/● to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Enhance can be used with the Brawl skill
Control Ongoing effect: Commit o/●. The user increases his Brawn characteristic by 1 (to a maximum of 6)
Control Ongoing effect: Commit o/●. The user increases his Agility characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control The user can perform a Force Leap as a maneuver instead of an action.
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Control Take a Force leap action; make an Enhance power check. The user may spend o/● to jump horizontally to any location in
short range.

Background

Motivation

Morality

Description

Other Notes

Return to Top