Olynz'ahir by ClassicallyHandsome

Species
Twi'lek
Career
Mystic
Specializations
Makashi Duelist | Peacekeeper | Seer
System
Force and Destiny

2
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 2
Melee 6

Placeholder Image

Characteristics

3
2
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive 6, Deflection 2, Breach 1, Sunder, Superior
Damage
9
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Concussive 2, Stun Damage, Slow-Firing 1
Damage
5
Critical
3
Training Saber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
-
Blaster Rifle
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Accurate 2
Damage
11
Critical
3

0
500
15

Weapons & Armor

Crossguard Lightsaber - 4 HP
HP 1-2: (Custom) Lightsaber Crystal
Base Damage to 8
Critical Rating 2
Breach 1, Sunder
Defensive 1, Deflection 1
[3 Defensive +1 Mods, 1 Deflection +1 mods]
HP 3: Curved Hilt
- Add automatic advantage on
successful combat checks vs single
opponent.
[1 Defensive +1 Mod]
HP 4: Superior Weapon Customization

Backhand Shock Gloves - 2HP
HP 1-2: Weighted Head
- Damage +1
[1 Damage +1 Mod, 1 Concussive
+1 Mod]

Heavy Blaster Pistol - 3HP
HP 1: Open
HP 2: Open
HP 3: Open

Blaster Rifle - 4HP
HP 1: Multi-Optic Sight
Remove 2 setback due to low-visibility
conditions
[2 +1 Perception Mods]
HP 2: Superior Weapon Customization
HP 3: Forearm Grip
Reduce increased difficulty while
shooting in engaged by 1.
[Innate Talent(Point Blank) +1 Mod,
Accurate +1 Mod]
HP 4: Custom Grip
Remove one setback from all combat checks the
weapon's owner makes using this weapon. Anyone
other than the owner instead adds two setback to all
combat checks made using the weapon.
[1 Accurate +1 Mod]

Training Saber

Laminate Armor - 3HP [2 Soak, 0 Defense]
HP 1: Vacuum Sealed
Allows the user to ignore the effects of vacuum or
poisonous atmospheric environments for up to 10
minutes.
HP 2-3: Strength Enhancing System
Increases the wearer's brawn by one point while
wearing this armor. This does not increase soak or
wound threshold.
[2 Athletics +1 Mods]

Personal Gear

Comlink [Handheld]
Holomessenger
Mk. III Modular Backpack (6 Pouches)
Utility Belt
5 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm FaD:CRB, pg. 82 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Makashi Technique FaD:CRB, pg. 82 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Parry; 2 FaD:CRB, pg. 82 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit; 1 FaD:CRB, pg. 82 Gain + 1 strain threshold.
Command; 2 FaD:CRB, pg. 75 Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours.
Second Wind; 2 FaD:CRB, pg. 75 Once per encounter, may use Second Wind incidental to recover strain -equal to ranks in Second Wind.
Commanding Presence; 1 FaD:CRB, pg. 75 Remove ■ per rank or Commanding Presence from Leadership and Cool checks.
Toughened; 3 FaD:CRB, pg. 75 Gain +2 wound threshold.
Enhanced Leader FaD:CRB, pg. 75 When making a Leadership check, add force dice no greater than Force rating. Spend pips to add successes or advantage to the result.
Field Commander FaD;CRB, pg 75 Take the Field Commander action; make an Average (♦♦) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander FaD;CRB, pg 75 Field Commander Action affects allies equal to double presence and may spend Triumphs to allow allies to suffer 1 strain and perform 1 free action instead.
Force Rating FaD:CRB, pg 83 Gain +1 Force Rating
Uncanny Reactions FaD:CRB, pg 83 Add boost per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed FaD:CRB, pg 83 Remove setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend force pips to gain success or advantage(user's choice) on the check.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend force pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range; 1 Spend pips to inccrease power's range by a number of range bands equal to Range upgrades purchased
Magnitude; 1 Spend pips to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user can hurl objects to damage targets by making a ranged combat checck combined with a move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Strength; 1 Spend pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape and even twist the thoughts and feelings of others.

Special Rule(Dark-Light side pip use): When guiding and shaping thoughts, only force pips generated from dark side pips may be used to generate negative emotions such as rage and hatred. Only force pips generated from light side pips may be used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be created from force pips generated from either.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check If the user spends and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Range Spend force pips to increase power's range by a number of range bands equal to range upgrades purchased.
Control When making a Coercion, Charm, Deception, Leadership or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spent force pips to gain success or advantage(user's choice) on the check.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend force pips to sense all living things within short range(including sentient and non-sentient beings.)

The user may spend force pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using sense's ongoing effects, upgrade the pool twice instead of once.
Control Ongoing Effect. Commit Force Rating, once per round when the Force user performs a combat check, he upgrades the ability of that check once.
Control Ongoing Effect. Commit Force Rating. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

Background

Motivation

Motivation: Cause

Olynz'ahir's current existence all leads up towards two things: rebellion against the Empire and freedom for the peoples of Ryloth. He crusades in the name of his people after the fall of the Republic and the Jedi Order; his lightsaber is drawn only in two occasions... To break the bindings of slavery and to cause harm to the Galactic Empire.

Morality

Morality - 74

Emotional Strengths

Something given to him by the Jedi Order, Olyn is one of few merciful individuals out in the galaxy; should the option present itself to avoid killing an individual, one can rest assured that Olyn would rather take it... Despite this, he has little mercy left in him for slavers; though one could convince him to spare such a creature, should the need arise. Olyn's second most notable trait is, perhaps, his strong will and independence, believing that he can solve all issues better by tackling them himself.

Emotional Weaknesses

Subjected to slavery from birth, Olyn's first few formative years were spent in the thrall of a hutt slaver; it wasn't until a jedi knight by the name of Q'oren Visha rescued him from slavery that he joined the jedi order. This early exposure to the horrors of slavery has imprinted a strong moral backbone on Olyn, one that he is just a little bit too eager to uphold and defend, through words and action alike. That very exposure to slavery and later the clone's betrayal of the Jedi has, however, left him somewhat indifferent to the plights of others... He is out on his crusade, no one else's.

Description

Other Notes

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