Threshold | 18 |
Current | 18 |
Threshold | 14 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 4 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Kyuzo Energy Bow |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, Knockdown, Pierce 5 |
Damage9 |
Critical4 |
|
Shaped Thermal Grenade |
RangeShort |
SkillRanged: Light |
|
Breach 2, Limited Ammo 1, Vicious 5 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dense Musculature | Forged in Battle pg. 24 | Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range | |
Stalker 1 | AoR Core pg. 157 | Add <Boost> per rank of Stalker to Stealth and Coordination checks | |
Prime Positions 1 | Forged in Battle pg. 35 | When this character or an ally at short range takes cover, he increases soak against ranged attacks by 1 per rank of prime positions until he leaves cover | |
Disorient 1 | AoR Core pg. 146 | May spend 2 advantage when making a combat check to disorient the target for a # of rounds equal to ranks in Disorient. | |
Dodge 2 | AoR Core pg. 146 | When targeted by a combat check may preform a Dodge incidental to suffer strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. | |
Blind Spot | Forged in Battle pg. 34 | This character and allies within short range add 1 Advantage to combat checks while benefiting from cover | |
Cunning Snare | Forged in Battle pg. 34 | Once per encounter as an action, may create a trap. Any character who moves to engage range of the trap must take an opposed vigilance vs survival check to avoid the effects | |
Ambush | Forged in Battle pg. 34 | Once per round while benefiting from cover, may make the ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn | |
Outdoorsman | AoR Core pg. 154 | Remove <Setback> per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |