Edwin Jeeves by mrdollar11

Species
Human
Career
Soldier NPC
Specializations
NPC
System
Edge of the Empire

2
Threshold 14
Current 9
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 4
Negotiation (Pr) 2
Perception (Cun) 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 2
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

Weapons & Armor

Personal Gear

Medical Backpack- grant boost to all medicine checks made while using it, decrease difficulty of healing crits to a minimum of easy.
Emergency Medpack

Assets & Resources

Stimed once today

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon III When making a Medicine check to help a character heal wounds, the target heals 3 additional wounds.
Master Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Natural Doctor Once per session, may reroll any 1 Medicine check.
Dodge When targeted by combat check, may perform a Dodge incidental to suffer 2 strain, then upgrade the difficulty of the check twice.
Bacta Specialist Patients regain 2 additional wounds when they recover wounds from bacta tanks or long term care.
Stimpack Specialization Stimpacks heal 3 additional wounds.
It's Not That Bad Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.

Background

Motivation

Obligations

Description

Other Notes

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