Threshold | 14 |
Current | 9 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 2 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 4 | |||
Negotiation (Pr) | 2 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 3 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 2 | |||
Knowledge: Education (Int) | 3 | |||
Knowledge: Lore (Int) | 2 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 2 |
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Surgeon III | When making a Medicine check to help a character heal wounds, the target heals 3 additional wounds. | ||
Master Doctor | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. | ||
Natural Doctor | Once per session, may reroll any 1 Medicine check. | ||
Dodge | When targeted by combat check, may perform a Dodge incidental to suffer 2 strain, then upgrade the difficulty of the check twice. | ||
Bacta Specialist | Patients regain 2 additional wounds when they recover wounds from bacta tanks or long term care. | ||
Stimpack Specialization | Stimpacks heal 3 additional wounds. | ||
It's Not That Bad | Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |