Ali(as) by usernamesimon

Species
Clawdite
Career
Spy
Specializations
INFILTRATOR
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 11
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
4
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Electromag-Pulse Disruptor
Range
Engaged
Skill
Melee
Disorient 1, Ion
Damage
5
Critical
4
Boot Blade
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Sap Gloves
Range
Engaged
Skill
Brawl
Damage
Critical

0
95
795
6/12

Weapons & Armor

Banal Apparel: Upgrade the difficulty of checks to identify wearer once.

Electromag-Pulse Disruptor: ENC 1 HP 0 | Add 2 boost dice to checks for sabotaging electronics or computer systems. Add 1 setback dice to Perception checks for finding this weapon.

Sap Gloves: ENC 1, HP 1 | Spotting these gloves requires a Daunting (4 difficulty) Perception check.

(Stealth Vibroknife:)
(Prax Arms S-1 Vamblade)
[Holographic Costume: Recording a new garment requires an Easy (1 difficulty) Computers check while in possession of the clothing, or a Daunting (4 difficulty) Computers check to create a copy of the clothes that are not in hand.]

Personal Gear

Backpack w/ Hidden Compartment: + 4 ENC threshold | Finding compartment requires a Hard (3 difficulty) Perception check.

Com Jammer: ENC 4 | By scrambling the signals and frequencies of comlinks, one can impede the use of those devices and effectively set up a silent ambush. The difficulty of bypassing a jammer using a computers check is proportional to the distance from the jammer.

Concealed Recorder: Add 2 setback dice to Perception checks to find the recorder.

Earbud Comlink: Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Electrobinoculars: ENC 1 | These are macrobinoculars with a set of optical enhancements, such as thermal imaging and the ability to record data observed. They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Changeling SPECIES As an action, suffer 3 strain and make an Average (2 difficulty) Resilience check. Success allows to change appearance to match a character who was previously observed. Others must make an opposed Perception vs Deception check to detect something is amiss.
GRIT Gain +1 strain threshold.
DODGE When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
FRENZIED ATTACK When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
SOFT SPOT After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.

Background

Motivation

Duties

Description

Other Notes

Return to Top