Entrancing Gaze |
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Umbaran |
Anadel adds ⬜ to all Charm, Deception, and Negotiation checks. |
Shadow Dweller |
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Umbaran |
When making skill checks, Anadel removes up to ⬛⬛ imposed due to darkness, but she adds ⬛ while in bright natural light. |
The Short Path to Power |
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Collapse of the Republic |
Anadel increases her Force Rating by 1 at Character Creation. |
Quick Draw |
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PDW 1C |
Once per round on Anadel’s turn, she may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Well Rounded |
1 |
PDW 2C |
Anadel chooses any two skills. They permanently become career skills. (Perception, Deception) |
Sense Danger |
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PDW 2D |
Once per game session, Anadel may remove ⬛⬛ from any one skill check. |
Force Rating |
1 |
PDW 3D |
Anadel increases her Force Rating by 1. |
Adaptable |
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PDW 4D |
Nero may use a Despair or 3 Threat on a ranged attack that hits her to score a hit dealing the damage of the attack at an enemy in medium range. |
Dedication |
1 |
PDW 5D |
Each rank permanently increases a single characteristic by one point. This cannot bring a characteristic above six. (Agi +1) |
Grit |
1 |
SNT 1C |
Anadel increases her Strain Threshold by 1 |
Reflect |
4 |
SNT 2C, PDW 2B, SNT 1B, KGT 3B |
When Anadel suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated, if Anadel is wielding a lightsaber, she may take the Reflect incidental. She suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus her ranks in Reflect. This talent may only be used when the she is wielding a Lightsaber weapon. |
Saber Throw |
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SNT 3C |
Anadel may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding Force Dice no greater than her Force Rating to the check. Anadel must spend 🌓 and succeed on the check to hit her target; she may spend 🌓🌓 to have his weapon return to her hand after resolving the attack. |
Improved Saber Throw |
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SNT 3B |
When performing the Saber Throw action, Anadel can choose a target within long range, If she does so she must spend 🌓🌓 to have the weapon return to her hand |
Jump Up |
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KGT 1B |
Once per round on Anadel's turn, Anadel may stand up from prone or a seated position as an incidental. |
Parry |
3 |
PDW 1A, KGT 2B, PDW 3A |
When Anadel suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated, Anadel may take a Parry incidental. She suffers 3 strain and reduces the damage dealt by that hit from the attack by 3. This talent may only be used when Anadel is wielding a Lightsaber or Melee weapon. |
Toughened |
1 |
PDW 2A |
Anadel gains +2 Wound Threshold per rank of Toughened |
Improved Reflect |
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KGT 3A |
When Anadel suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check that generates a Despair or 3 Threat, and she uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, Anadel automatically hits one target within medium range, dealing the same damage as the hit from the initial ranged attack. The ranged attack’s hit must be one that is able to be reflected and redirected (generally only blaster weapons fall into this category; anything else is subject to GM oversight). This ability may not be used if the original attack disables her. |
Circle of Shelter |
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KGT 4A |
When an ally engaged with Anadel suffers a hit from a combat check, she may use a Parry or Reflect incidental to reduce the damage the hit deals (even though she is not the target of the combat check). |
Learning Opportunity |
1 |
PDW 3B |
Once per round, Anadel may spend 3 Advantages on a check she fails to upgrade the ability of her next check once. |