Lived most of his life as part of a 10ish gank pack/strike team that mostly worked in Hutt space. Given his short combat record, he was dubbed "Green".
Often left on the ship or forced into recon missions as he lacked the ferociousness of his peers; he gained a natural curiosity for tech knowledge and subterfuge with the help of the older ship mechanic (name: MODD) grooming “Green” to replace him soon. After a mission for a crime hutt (or person) on nar shadda proves difficult “GR3-3N” tries to use his new found skills to help his pack gain the upper hand. Something goes wrong; Green got blamed and sold into service to save the rest of the pack some face.
Glory and Curiosity.
Glory and success in battle is a huge cultural obligation that Green knows well and, despite his packs disdain towards him, has that desire to make others proud or at least take notice of his exploits.
However after spending some time away from his more hard nose "family" he kind of likes being alone(ish) on the fringes of space. Even if he is/was someone's lackey.
He misses MODD and taking care of his pack even if they made him do all the grunt work like buying and selling the loot or fixing up equipment or the strike ship.
He also would like to serve a greater cause in his eyes than petty criminal squabbles.
He knows a smart gank is a calm gank but he can’t help but be enamored with tech devices or cultures he hasn’t seen before. He like to observe and learn all he can from a distance as most people tend to get nervous around Ganks.