Harli Q'Wynn by Salow317

Species
Corillean Human
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

5
Threshold 13
Current 4
Threshold 12
Current 9
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BR-219 Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun setting, Vicious 2
Damage
8
Critical
3
Sith Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Disorient 3
Damage
4
Critical
4

15
140
1150

Weapons & Armor

Two-Weapon Combat:
1) Designate primary/secondary weapon
2) Determine skills & characteristics, using the lower of the two (if different)
3) Choose target
4) Compare difficulty of checks, use higher difficulty
5) Increase difficulty by 1 if skill is the same, or 2 if different
6) Make the check
7) If success deal dmg w/ primary
8) Spend 2S or 1Tr to hit with secondary
9) If both weapons hit, spend additional S or Tr to activate qualities from either weapon
Each hit deals its base dmg, +1 dmg per uncanceled success

Personal Gear

Catch Vest: soak value of 2 vs energy-based weapons, but only 1 vs all other forms of damage

Assets & Resources

Critical Injuries & Conditions

Force Powers

Force Rating
1
Power
Enhance Basic
Description
When making an Athletics check, the user may roll Enhance as part of the pool. The user may spend Force to gain success or advantage on the check.
Upgrade Effect
Resilience can be used with Resilience skill
Brawl can be used with Brawl skill

Background

So, to understand who Harli is, one must first understand where Harli came from. This then means you need a degree in Psychology, as Harli is the alter ego of a girl named Karli Ahn.
The only relevant thing that one needs to know about Karli is that during her childhood she developed alter ego to help deal with the rigors of life. Her father, a former Jedi, was always gone, and eventually died while on a mission. Her mother fell apart due to the death of her husband and fell into the arms of a local gang lord named Bugsy. The personality known as Harli emerged, and would resurface throughout Karli's life.
When Karli found a passion for piloting Harli was no longer needed and vanished. Karli was her own self for once in many years. But when a strong of incidents led her to an penal colony Harli began voicing her opinions. After escaping the penal colony Karli's world started to turn, whether for good or bad she didn't know, but she was given aid from an aging Jedi Master and a ship to start her life anew. It was with this ship that Karli met Dumik, Pio and Jehd, all of whom were Jedi. While strong in the Force, Karli never took the time ti learn the ancient art.
It was after their flight from a volcanic moon, Harli began to make her presence felt, and eventually lead to Harli emerging as the dominate personality.

Motivation

Morality

STRENGTH: Pride
WEAKNESS: Arrogance
SCORE: 29

Description

Other Notes

Species Ability: Corellians begin the game with one rnak in Piloting (planetary or space). Because Corellians are naturally exceptional pilots and grow up handling swoops, airspeeders, and spacecraft from a young age, they may train Piloting up to rank 3 during character creation.

ATTRIBUTES
30xp - Increased Agility from 2 to 3
30xp - Increased Brawn from 2 to 3

SKILLS
05xp - trained Streetwise from rank 0 to 1
05xp - trained Melee from rank 0 to 1
10xp - trained Brawl from rank 1 to 2
10xp - trained Ranged (light) from rank 1 to 2
10xp - trained Lightsaber from rank 0 to 1

TALENTS
05xp - Grit
05xp - Toughened
10xp - Prey on the Weak

FORCE POWER TREE; Enhance
10xp - Enhance Basic
05xp - Control (Resilience)
05xp - Control (Brawl)

Return to Top