Geoff Hanson by Sarone

Species
Human
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Knife, Combat
Range
Engaged
Skill
Melee
Damage
+1
Critical
3

0
0
16
6/11

Weapons & Armor

Knife, Combat

Heavy Clothing

Personal Gear

Backpack +4

Knife, Combat -1

Hand Scanner (Medical) 0
Ration Pack x2 0
Breath Mask -1
Datapad -1
Glow Rod x2 -2
Emer. Medpac -1
Stimpack x1 0
Synthskin x2 0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resolve EOTE CRB (65) When a character involuntarily suffers strain, he suffers 1 less strain/rank of Resolve, to a min of 1

Background

A human male from Chandrilla, Geoff Hanson is 32 years old and a former member of the Refugee Relief Movement (RRM). Currently, Geoff is working as a go between for the RRM and the Alliance, in an effort to limit the damage caused by the Empire, pirates, and natural disasters.

As a member of the RRM, Geoff was sent to various disaster relief centers as well as refugee camps caused by both disasters as well as the Empire's heavy handed tactics. In time, Geoff has discovered, much to his dismay, that the Empire was not only willing to profit from such suffering, but multiply it. Between reprisals against demonstrations, indiscriminate bombardments, and the reduction of rights, Geoff has also found corruption. On more than one occasion, medical and relief supplies that were meant to help the refugees were diverted to either the black market, or, worse, a Moff's or General's personal clinic.

Recently, Geoff has decided to take a stand. Resigning from the RRM in order to distance them from his actions, Geoff is seeking to get information to the RRM, reveal Imperial atrocities, and get help to those in need. While he has not thrown his entire lot in with the Alliance, Geoff is willing to work as go between, especially in circumstances that can help the Alliance, the RRM, and the those in need.

Currently, Geoff's role in the team is both as doctor, field surgeon, and negotiator. He has also been tasked by the RRM to send them reports about his travels, gathering and analyzing information and evidence so that the RRM will have their own source of intelligence.

Motivation

Charity: Having been on the frontlines with the Refugee Relief Movement, Geoff has seen first hand the horrors of wars, disasters, and calamities. While some of it has been natural or the result of pirates and accidents, Geoff has seen the Empire cause a great deal of harm. The recent atrocities committed be the Imperials has convinced Geoff to take a harder line against the Empire without forsaking his own morality or oath.

Obligations

Original: 10 Duty
Contribution Rank: 0
Current: 10 Duty ( Resource/ Personnel)

Personnel (5 Duty): As a doctor, Geoff has taken an oath to provide care, support, and protection for his patients and charges. For the Alliance, this means taking care of the personnel, both physically, mentally, and spiritually, though the last part might be out of his grasp.

Resource Acquisition (5 Duty): As the fighting gets bloody, Geoff is on the look out for medical supplies and other resources for the Alliance and those he is helping. While he won't turn away resources, Geoff is more focused on medical supplies, equipment, and rations than munitions and weapons.

Obligations (10)
Oath (5): This is a guide post for Geoff in an uncaring galaxy at large. This is where right and wrong, as well methods and planning, is taken into account. Ultimately, he wants to rebuild and heal the planet and population, not set it up to be a defenseless herd that is about to be slaughtered. In turn, he also wants to keep the focus of the Alliance there to be on the planet while also setting up a future. Whether it includes the Alliance or not will be based on the actions of him, the party, and other factions.

Favor (5): Geoff owes various contacts in the RRM for gear provided to him. This is to assist him in setting up a clinic should it be needed. Otherwise, he is to do his best to ensure that information gets back to the RRM about the status of the refugees as well assist the RRM in any issues they have.

Description

An intense and passionate doctor, Geoff has little time to spend with fools, especially when lives are on the line. He believes that means justifies the ends, and is extremely unwilling to condone actions that jeopardize innocent civilians. In turn, though, he does recognize that the Empire is more than willing to commit crimes against all beings, especially in light of recent developments. However, he has yet to relinquish his oath as a doctor.

At 32 years old, Geoff is a human male from Chandrilla, he messy brown hair and five o'clock shadow giving the appearance of a man who wants to heal the galaxy. A graduate of Chandrilla Medical, Geoff has a well rounded education with studies in computers to complement his medical skills. Currently, he is dressed in a have grey and brown jacket with a webbing holding various medical supplies. He also has a back pack that has been converted to carry a standard medpac and a modified field medpac.

Other Notes

Geoff Hanson
Species: Human
Career: Colonist
Specialization: Doctor

Brawn====== 2
Agility====== 2
Intellect==== 2
Cunning==== 2
Willpower=== 2
Presence === 2



110 XP

2 to 3 for Intellect (30)
3 to 4 for Intellect (40)
2 to 3 for Presence (30)

+10 Obligation for +10 Experience
20 XP Left

Career
(P) Charm *
(C) Deception
(I) Knowledge (Core Worlds)
(I) Knowledge (Education) *
(I) Knowledge (Lore)
(P) Leadership
(P) Negotiation *
(C) Streetwise *

Specializations
(P) Cool *
(I) Knowledge (Education)
(I) Medicine *
(B) Resilience

(I) Computers *
(B) Athletics *

Spent 5 XP on Resilience
Spent 5 XP on Knowledge (Core Worlds)
Spent 5 XP on Leadership

Talents
Resolve (5 XP)

0 XP Left

Gear 500 credits
___________________________ Credits _______ Encumbrance __ Total
Knife, Combat -------------- 25 -------------- -1 ------------------- * (25)
Heavy Clothing ------------- 50 -------------- 1(0) ---------------- * (50)
Backpack --------------------- 50 -------------- +4 ------------------ * (50)
Hand Scanner (Medical) - 100 ------------ 0 -------------------- * (100)
Ration Pack x2 -------------- 5 --------------- 0 -------------------- * (10)
Breath Mask ----------------- 25 ------------- -1 ------------------- * (25)
Datapad ----------------------- 75 ------------- -1 ------------------- * (75)
Glow Rod x2 ----------------- 10 ------------- -1(-2) --------------- * (20)
Emer. Medpac -------------- 100 ------------ -1 ------------------- * (100)
Stimpack --------------------- 25 -------------- 0 -------------------- * (25)
Synthskin x2 ---------------- 10 -------------- 0 --------------------- * (20)
------------------------------------------------------------------------------- * (500)
Total Encumbrance: 6/11

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