Feylon L. "Flop" Opreen by Ryldor

Species
Human
Career
Spy
Specializations
Courier, Driver
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 1
Stealth (Ag) X 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
HL-27 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
3

0
365
2860
9/10

Weapons & Armor

Armored Clothing, Tailored Armored Jacket, Blaster Pistol, Blaster Carbine

HL-27 Light Blaster Pistol with Custom Grip and Blaster Actuating Module in a Model 58 Concealment Holster.

Personal Gear

Datapad, Comlink, Toolkit, Utility Belt, Disguise Kit, Modular Backpack Frame with Storage Unit, Earbud Comlink

Military Belt Pouch, Scanner Goggles, Extra Reload, Load-Bearing Gear, Infrabinoculars (Long Range), Lockpicking Tools

Assets & Resources

72 Hours

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable (Plus Improved) 2 The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. With Improved, the character may extend the effects of Indistinguishable to a number of allies within short range equal to his ranks in Deception.
Shortcut 2 During a chase, the character adds Boost per rank of Shortcut to his checks made to catch or escape an opponent.
Swift The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Hidden Storage 1 Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable difficulty.
Lose Them When being followed or chased, the character may take the Lose Them action and make a hard Stealth check. If successful, he adds two Setback to checks to follow him for the encounter and may spend a Triumph from his check to lose his pursuers completely.
Dedication 1 Agility (1) Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Second Wind 1 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
All-Terrain Driver When piloting a vehicle using the Piloting (Planetary) skill, the character does not suffer the penalties for driving through difficult terrain.
Full Throttle The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship’s top speed increases by 1 for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement).
Full Throttle (Improved) The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average.
Skilled Jockey 1 The character removes [Setback] per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Freerunning Once per round, before performing a Move maneuver, the character may suffer one strain. If he does so, he may use his Move maneuver to move to any location within short range (even straight up) as long as there is some sort of object to move across or a path to move along.

Background

Like most everyone on Kafrene, Flop grew up knowing only the seedier side of life. Born to spice-addicted parents who never seemed to care one kriff about him, he was taking care of himself before he hit double-digits. Coincidentally, this was around the last time he saw either of his parents. His father, Shayn, left a note saying he wasn't coming back. His mother, Kandia, didn't even bother with that.

Fortunately, even at a young age Flop was quick on his feet and quick-witted with a knack for finding his way into and around places. He was able to latch on with a low rent bounty hunter's guild called The Hidden. At the bottom of the pecking order they were basically a street gang that used its guild license to legitimize themselves and scoop up the occasional bounty.

He started as a courier and scout alternating between the two roles. Some days he spent running full speed through the streets. Others he spent motionless, watching the same place for hours, even days at a time.

Low man in the organization, his pay was meager especially as he was reluctant to get his hands dirty. Most of the time he made due. Sometimes, when between scores or when he himself had been robbed, he needed to earn more to get by and that meant a more active role, usually driving getaway swoops through the asteroid's narrow streets or on the occasional off-world job. He hated having to turn to that, but starvation would have been worse. Unfortunately, the older he got, the more he was forced to drive.

Flop's life might have continued that way forever if not for one disastrous job. Details are sketchy, but two innocents were killed and a dozen more injured when a pickup went incredibly wrong. The crew he was with had decided to shoot their way out, innocents be damned.

He found himself wracked by guilt, even though it wasn't his fault. He tried to leave but found out it was, in some ways, easier to join The Hidden then to get out of one.

Sorlo "Shade" Torr, a female Snivvian and the gang's latest, most ruthless leader, lashed out in extreme anger at any slight including anyone trying to leave. When she found out about his discontentment, she ordered his pay cut and he was given the worst assignments until he "learned some gratitude."

However, this had the opposite effect. Flop raided the Hidden's supplies, put together a small bankroll and fled, making his way across the galaxy, determined to put as much distance between him and Shade as possible.

After a year of lying, begging, sneaking and the occasional petty theft, he found himself on Bynerria. There at an underground swoop race, he met a Falleen with a penchant for going fast who suggested a new path.

Motivation

Wanderlust - The character is driven to explore the galaxy and rarely stays in one place for long. He's motivated to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to experience new sensations and activities, perhaps rather hedonistically.

Duties

Support - The Rebel Alliance succeeds because of teamwork. From a vehicle, Aces are able to support missions by providing escorts, mission insertion and extraction, sensor data, communications, and more. Flop is devoted to helping his fellow Rebels achieve their Duties by providing whatever assistance they need. Although he may not get the same amount of reward or recognition as the people he is helping, Flop has many more opportunities than his allies do to fulfill his Duty to the Rebellion.

Description

"Twiglike" best describes Flop. He is of above average height but scrawny (5'10" and 140 lbs), probably from missing too many meals. Not even 18, he looks younger still. He's got pale skin, light eyes, and a wide smile, all of which give him a pleasant, youthful appearance. He has a mess of brown hair that he never bothers to style, but somehow works for him. You'll usually see him dressed plainly in simple, muted tones, preferring durability and utility to aesthetics.

A natural introvert, he tends to blend into the background and is often awkward when thrust into the spotlight.

Other Notes

XP 110 (Human) + 15 (Duty) + 10 (No Recruit) + 15 (SFL Bonus) = 150
120 to raise four characteristics to “3” each
Indistinguishable (5), Shortcut (5), Swift (10), Second Wind (10)
Free skills ranks from being human in Resilience and Medicine
Rebel Gear: Datapad, Comlink, Utility Belt, Tool Kit, Armored Clothing, Blaster Carbine (and Disguise Kit), Blaster Pistol

15 XP, 0 Duty, 0 hours and 0 credits from Operation Track Day (OTB)
10 XP, 0 Duty, 12 Hours and 250 Credits from Operation Avenelle Idol (GM)
15 XP, 0 Duty, 12 Hours and 250 Credits from Operation Maketh The Man (GM)
15 XP, 0 Duty, 12 Hours and 250 Credits from Operation Royal Personage (GM)
10 XP, 0 Duty, 12 Hours and 250 Credits from Operation Kick The Tires (GM)
15 XP, 0 Duty, 12 Hours and 250 Credits from Operation Birddog (GM)
10 XP, 0 Duty, 12 Hours and 250 Credits from Operation Bad Behavior (GM)

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