Backpack (-2)
Utility Belt (-1)
Disguise Kit (2)
Long Range Comm Unit.
comllnk implant
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Convincing Demeanor
Edge of Empire pg 73
Remove 1 setback per rank of Convincing Demeanor from Deception or Skulduggery checks.
Plausible Deniability 2
Force and Destiny pg 81
Remove 1 setback per rank of Plausible Deniability from Coercion and Deception checks.
Know Somebody 2
Force and Destiny pg 81
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Grit 2
Force and Destiny pg 81
Gain +1 strain threshold.
Kill with Kindness
Force and Destiny pg 81
Remove 1 setback per rank of Kill with Kindness from all Charm and Leadership checks.
Toughened
Force and Destiny pg 81
Gain +2 wound threshold.
Knowledge is Power
Force and Destiny pg 81
Once per session, when making a check, count Force rating as being equal to ranks in Knowledge (Lore).
Nobody's fool 3
Force and Destiny pg 81
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Smoth Talker 2
Force and Destiny pg 81
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend triumph to gain additional success equal to ranks in Smooth Talker. (Charm, Negotiation)
Natural Charmer
Force and Destiny pg 81
Once per session, may reroll any Charm or Deception check.
Contingency Plan
Force and Destiny pg 81
Spend 1 Destiny Point to recover strain equal to Cunning rating.
Sense Emotions
Force and Destiny pg 81
Add boost to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Dedication
Force and Destiny pg 81
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (light/dark use): When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only force generated from light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from force generated from either light or dark. The character may spend light/dark to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends light/dark and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
Background
Motivation
Status
Morality
Description
Other Notes
Superior: automatic advantage, Plus 1 dmg. Telescopic Optical Sight: reduces the difficulty of ranged combat checks at long/extreme range by 1. Weapon sling: decrease cumbersome rating by 1. Quick Draw: drawing and holstering costs no movement. Custom Grip: remove 1 setback when using this weapon. Vibro Bayonet: pierce 2, inaccurate 1, vicious 1.