Ace McCloud by AceMcCloud

Species
Bothan
Career
Mystic
Specializations
Advisor
System
Force and Destiny

4
Threshold 13
Current 13
Threshold 16
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

1
3
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 4
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Stun setting, Superior, Telescopic Optical Sight, Weapon Sling, Vibro-Bayonet, Custom Grip
Damage
8
Critical
2
Explorers knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Vibro-Bayonet
Range
Engaged
Skill
Melee
Pierce 2, inaccurate 1, vicious 1
Damage
1
Critical
2

2
542
79639
6/10

Weapons & Armor

Explorers knife (2)
Modular Rifle (4)- HP 10
Vigilance armor (4) (3 defense 4 soak) - embellishment: add 1 advantage to negotiation check

Personal Gear

Backpack (-2)
Utility Belt (-1)
Disguise Kit (2)
Long Range Comm Unit.
comllnk implant

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor Edge of Empire pg 73 Remove 1 setback per rank of Convincing Demeanor from Deception or Skulduggery checks.
Plausible Deniability 2 Force and Destiny pg 81 Remove 1 setback per rank of Plausible Deniability from Coercion and Deception checks.
Know Somebody 2 Force and Destiny pg 81 Once per session, when attempting to purchase a legally available item, re­duce its rarity by 1 per rank of Know Somebody.
Grit 2 Force and Destiny pg 81 Gain +1 strain threshold.
Kill with Kindness Force and Destiny pg 81 Remove 1 setback per rank of Kill with Kindness from all Charm and Leadership checks.
Toughened Force and Destiny pg 81 Gain +2 wound threshold.
Knowledge is Power Force and Destiny pg 81 Once per session, when making a check, count Force rating as being equal to ranks in Knowledge (Lore).
Nobody's fool 3 Force and Destiny pg 81 May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Smoth Talker 2 Force and Destiny pg 81 When first acquired choose 1 skill; Charm, Co­ercion, Deception, or Nego­tiation. When making checks with that skill spend triumph to gain additional success equal to ranks in Smooth Talker. (Charm, Negotiation)
Natural Charmer Force and Destiny pg 81 Once per session, may re­roll any Charm or Decep­tion check.
Contingency Plan Force and Destiny pg 81 Spend 1 Destiny Point to recover strain equal to Cun­ning rating.
Sense Emotions Force and Destiny pg 81 Add boost to all Charm, Coer­cion, and Deception checks unless the target is immune to Force powers.
Dedication Force and Destiny pg 81 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (light/dark use): When guiding and shaping thoughts, only force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only force generated from light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from force generated from either light or dark. The character may spend light/dark to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends light/dark and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.

Background

Motivation

Status

Morality

Description

Other Notes

Superior: automatic advantage, Plus 1 dmg. Telescopic Optical Sight: reduces the difficulty of ranged combat checks at long/extreme range by 1. Weapon sling: decrease cumbersome rating by 1. Quick Draw: drawing and holstering costs no movement. Custom Grip: remove 1 setback when using this weapon. Vibro Bayonet: pierce 2, inaccurate 1, vicious 1.

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