Jaysen by DarkLordCurly

Species
Corellian Human
Career
Sentinel
Specializations
Shadow, Shien Expert
System
Force and Destiny

4
Threshold 14
Current 3
Threshold 14
Current 8
Ranged 2
Melee 2

Characteristics

2
3
4
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 -1k
Charm (Pr) 0
Coercion (Will) 0 -1k
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 2 +2B
Streetwise (Cun) X 1 -2k
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 -2k
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1, Defensive 1, Reflective 1, Reverse grip
Damage
8
Critical
1
Parrying Vibroblade
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2
Damage
+1
Critical
1
Stealth Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
1

60
750
3237
14/15

Weapons & Armor

Lightsaber (Shien reverse grip, Reflex grip, Etaan Crystal)
Parrying Vibroblade (Mono-molecular edge, Serrated edge)
Stealth Vibroknife (Mono-molecular edge)
Armored Clothing (Superior)

Personal Gear

Utility Belt
Backpack
Commlink (handheld)
Scanner Goggles
Stimpack x3
Footspeeder
Toolbelt
Slicer Gear
Lockpicking Tools
Load-Bearing Gear
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 2 Shadow Add a boost to stealth checks for each rank, unless target is immune to force powers.
Streetsmarts 2 Shadow, Shien Expert Remove 1 setback per rank from Streetwise or knowledge (underworld) checks.
Codebreaker 2 Shadow Remove 1 setback per rank, and reduce difficulty by 1 on checks to break codes or decrypt communications.
Well Rounded 1 Shadow Choose 2 skills to become class skills. (Melee, Mechanics)
Grit 1 Shadow +1 strain theshold
Shroud 1 Shadow May spend a destiny point to become undetectable by force powers and make own force powers go unnoticed for the remainder of the encounter.
Now You See Me 1 Shadow Once per session, take the Now you see me action; make a hard deception check to make a number of npc's equal to cunning within medium range forget about the character.
Force Rating 1 Shadow +1 Force Rating
Anatomy Lessons 1 Shadow After a successful attack, may spend a destiny point to add damage equal to intellect to one hit.
Master of Shadows 1 Shadow Once per round, suffer 2 strain to reduce the difficulty of next stealth or skullduggery check by 1.
Dedication 2 Shadow, Shien expert +1 Cunning, +1 Intelligence
Reflect 5 Shien Expert, Reflex grip, Etaan Crystal Suffer 3-4 strain to reduce damage from ranged attack by 2 plus ranks in reflect. (5-6 damage)
Shien Technique 1 Shien Expert May use Cunning on Lightsaber checks
Reflect (improved) 1 Shien Expert When reflecting an attack that generated a despair or three threats, may hit one target in medium range with the same damage as the initial hit, after the attack is resolved.
Sidestep 1 Shien Expert Once per round, as a maneuver, suffer strain up to ranks in sidestep to upgrade the difficulty of all incoming ranged attacks by amount of strain suffered.
Conditioned 1 Shien Expert Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 4 Shien Expert, Reflex grip, Etaan Crystal Suffer 3-4 strain to reduce damage from melee attack by 2 plus ranks in parry. (3-4 damage)
Toughened 1 Shien Expert +2 wound Threshold per rank
Counterstrike 1 Shien Expert When an attack misses the character and generates a despair or two threats, may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter
Defensive Stance 1 Shien Expert Once per round, as a maneuver, suffer strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.

Force Powers

Force Rating
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend pips to gain successes or advantages (user’s choice) on the check
Upgrade Effect
Control When performing a Force Leap, the user can jump vertically in
addition to jumping horizontally
Control Take a Force Leap action: make a Enhance power check. The user
may spend pips to jump horizontally to any location in short range.
Control The user can perform a Force Leap as a maneuver instead of an
action.
Control Ongoing effect: Commit force die . The user increases his Brawn
characteristic by 1 (to a maximum of 6).
Control Enhance can be used with
the Piloting (Space) skill.
Control Enhance can be used with
the Piloting (Planetary) skill.
Control Enhance can be used with
the Brawl skill.
Control Enhance can be used with
the Resilience skill.
Control Enhance can be used with
the Coordination skill.
Range Spend pips to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
Control Ongoing effect: Commit Force die. The user increases his Agility
characteristic by 1 (to a maximum of 6).
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend pips to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range Spend pips to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
Stength x3 Spend 2 force die to increase the
silhouette of the object
obscured or illusion created
by 1 per Strength upgrade
purchased
Duration Commit 2 force die to sustain this
power while the beguiled
target remains in range.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect

Background

Motivation

Morality

Morality: 64
Strength: Independance
Weakness: Coldness

Description

Other Notes

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