Threshold | 14 |
Current | 3 |
Threshold | 14 |
Current | 8 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | -1k | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | -1k | ||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 2 | +2B | |
Streetwise (Cun) | X | 1 | -2k | |
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 1 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | -2k | |
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 1, Defensive 1, Reflective 1, Reverse grip |
Damage8 |
Critical1 |
|
Parrying Vibroblade |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Vicious 2 |
Damage+1 |
Critical1 |
|
Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sleight of Mind | 2 | Shadow | Add a boost to stealth checks for each rank, unless target is immune to force powers. |
Streetsmarts | 2 | Shadow, Shien Expert | Remove 1 setback per rank from Streetwise or knowledge (underworld) checks. |
Codebreaker | 2 | Shadow | Remove 1 setback per rank, and reduce difficulty by 1 on checks to break codes or decrypt communications. |
Well Rounded | 1 | Shadow | Choose 2 skills to become class skills. (Melee, Mechanics) |
Grit | 1 | Shadow | +1 strain theshold |
Shroud | 1 | Shadow | May spend a destiny point to become undetectable by force powers and make own force powers go unnoticed for the remainder of the encounter. |
Now You See Me | 1 | Shadow | Once per session, take the Now you see me action; make a hard deception check to make a number of npc's equal to cunning within medium range forget about the character. |
Force Rating | 1 | Shadow | +1 Force Rating |
Anatomy Lessons | 1 | Shadow | After a successful attack, may spend a destiny point to add damage equal to intellect to one hit. |
Master of Shadows | 1 | Shadow | Once per round, suffer 2 strain to reduce the difficulty of next stealth or skullduggery check by 1. |
Dedication | 2 | Shadow, Shien expert | +1 Cunning, +1 Intelligence |
Reflect | 5 | Shien Expert, Reflex grip, Etaan Crystal | Suffer 3-4 strain to reduce damage from ranged attack by 2 plus ranks in reflect. (5-6 damage) |
Shien Technique | 1 | Shien Expert | May use Cunning on Lightsaber checks |
Reflect (improved) | 1 | Shien Expert | When reflecting an attack that generated a despair or three threats, may hit one target in medium range with the same damage as the initial hit, after the attack is resolved. |
Sidestep | 1 | Shien Expert | Once per round, as a maneuver, suffer strain up to ranks in sidestep to upgrade the difficulty of all incoming ranged attacks by amount of strain suffered. |
Conditioned | 1 | Shien Expert | Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Parry | 4 | Shien Expert, Reflex grip, Etaan Crystal | Suffer 3-4 strain to reduce damage from melee attack by 2 plus ranks in parry. (3-4 damage) |
Toughened | 1 | Shien Expert | +2 wound Threshold per rank |
Counterstrike | 1 | Shien Expert | When an attack misses the character and generates a despair or two threats, may upgrade the next Cunning - Lightsaber check by one against the attacker during the encounter |
Defensive Stance | 1 | Shien Expert | Once per round, as a maneuver, suffer strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |
Upgrade | Effect |
---|---|
Control |
When performing a Force Leap, the user can jump vertically in
addition to jumping horizontally |
Control |
Take a Force Leap action: make a Enhance power check. The user
may spend pips to jump horizontally to any location in short range. |
Control |
The user can perform a Force Leap as a maneuver instead of an
action. |
Control |
Ongoing effect: Commit force die . The user increases his Brawn
characteristic by 1 (to a maximum of 6). |
Control |
Enhance can be used with
the Piloting (Space) skill. |
Control |
Enhance can be used with
the Piloting (Planetary) skill. |
Control |
Enhance can be used with
the Brawl skill. |
Control |
Enhance can be used with
the Resilience skill. |
Control |
Enhance can be used with
the Coordination skill. |
Range |
Spend pips to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
Control |
Ongoing effect: Commit Force die. The user increases his Agility
characteristic by 1 (to a maximum of 6). |
Upgrade | Effect |
---|---|
Range |
Spend pips to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
Stength x3 |
Spend 2 force die to increase the
silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased |
Duration |
Commit 2 force die to sustain this
power while the beguiled target remains in range. |
Upgrade | Effect |
---|---|