If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks.
Gain +2 wound threshold.
When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury Result.
Precision Strike (Improved)
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury
May add force dice up to Force Rating to Brawl checks; the attack gains the Sunder quality, and character may spend generated on the check as advantage to activate the Sunder quality
Gain +1 strain threshold
Add boost per rank of Command when making Leadership checks. Affected targets add boost to Discipline checks for next 24 hours
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
When making an Athletics check, Arrilanna may roll an Enhance power check as part of the pool.
He may spend a force pip to gain success or advantage on the check.
Enhance can be used with
the Resilience skill
Enhance can be used with
the Brawl skill.
Born in the city of Kachirho, the young Arrilanna spent many of his days around the Claatuvac Guild, talking to their guild members to learn what they could teach. His dreams turned to the stars many nights, wondering what they could hold for him.
In his late teenage to early adulthood years, he trained himself in body to be a warrior, serving his people that way. He never forgot the time he spent around the Guild, though, and found himself a resident in Tree Vikkilynn as a result, choosing to remain close to his childhood heroes.
His wanderlust finally struck a chord in his soul, he left his beloved home to join the ranks of the Republic Navy shortly after hearing about Geonosis. Yet, still, he carries with him the traditions of his people.
Motivation: Belief; Honor
Being raised on Kashyyyk, Arrilanna was instilled with his people's core values of courage and honor. He lived by these ideals in everything he does, from refusing to use his claws for anything but climbing to speaking out if necessary about actions that compromise either his honor or the honor of the Republic. He lives and is willing to die to maintain his honor.
Duty: Tactical Superiority:
Battles may be won be boots on the ground, but wars are won equally by those soldiers and the men and women commanding them. Aspiring to be one of those commanders, Arrilanna will stop at nothing to ensure that the Republic wins the day.
A brown coated wookiee with areas of lighter colors. Mostly normal, by all accounts actually.