CU-DL by WilhelmScreamer

Species
Droid (Astromech)
Career
Ace
Specializations
Hotshot (starting), Driver
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 16
Current 11
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
5
1
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 5
Piloting: Space (Ag) X 5
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
Multi-Goo gun
Range
Short
Skill
Ranged: Light
Disorient 1, Ensnare 4, Knockdown, Disorient 2, Burn 2
Damage
5
Critical
-

25
660
4115
5/6

Weapons & Armor

Fusion cutter (Carried)

Multi-Goo Gun (Caried - enc 2)
(Damage 5; Critical - ; Range Short ; Skill Ranged: Light; Disorient 1, Ensnare 4, Knockdown, Disorient 2, Burn 2)
!roll [paaa]
A character using this tool gains automatic ADVANTAGE, on Mechanics checks to repair droids, vehicles. or starships.
The GM may spend TWO THREAT or DESPAIR on a Mechanics or combat check made using a multi-goo gun to have all of its spray cartridges run out; it cannot be used al all until refilled. A pack that includes replacements for all three substances costs 20 credits and has a rarity of 2. Placing a refill pack in a multi-goo gun requires an action.
Attachments: Pressurized Gas Cartridge (Changes Base Damage to 5, all modifications applied)

"Upgraded" Chassis MK 2 (Customizable Armor)
Attachment: Multiband Comlink
Attachment: Utility arm (All mods in play)
Attachment: Jump Boots (All Mods in Play)
(Reduces difficulty of Athletics checks made to jump or over obstacles by 1, Further reduces difficulty of Athletics checks made to jump or over obstacles by 1 more, Allows wearer to fly (see page 214 of the Age of Rebellion Core Rulebook) for a total of 1 minute or 3 rounds)

G-suit (no Longer in use)

"Upgraded" Chasis (Customizable Armor, Heavy, Restrictive [Threat on Vigilance], Extra Hard Point) (no longer in use)

Personal Gear

Cybernetics
*Multi-tool-hand (cyphers and masks)
**Counts as tool kit
*Networked Slicing Uplink (Special modifications)
**Counts as having slicer gear.
**When droid is slicing or assisting in slicing, add ■ to Computers checks to identify slicer (e.g., the Trace User action).

Other Gear
*Holo-Messenger (encumbrance 0)
*Fusion cutter (encumbrance 2)
*Long range comlink (Not equipped)
*Utility arm: Add 2 boost die to mechanics checks, may suffer 1 strain to do 2 maneuvers in a round.

Assets & Resources

Contribution Rank 1 claims: Utility arm, personalized T-47 airspeeder
named "Expediant Magpie"

Contribution Rank 2: One Incom T-65 x-wing starfighter "Mendicant Dove", Quad linked ion weapon battery
http://swsheets.com/v/z0hnagqjb-mendicant-dove

Contribution Rank 3: Cybernetic Brain Implant and CAAF-2 System cybernetic avionics interface

Crafting:
1 Schematic (customizable armor)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit - Rank 5 AoR crb 146 Each rank of Grit increases a character's strain threshold by one.
Enduring - Rank 1 AoR CRB 146 The character gains + 1 soak value per rank of Enduring
Shortcut - Rank 2 AoR CRB 155 During a chase, the character adds BOOST per rank of Shortcut to his checks made to catch or escape an opponent.
High G Training - Rank 3 Stay on Target 32 When a starship or vehicle the character is currently piloting would suffer system strain (either voluntary or involuntary), the character may suffer a number of strain up to his ranks in High-C Training. If he does, the amount of system strain the starship or vehicle suffers is reduced by that amount (to a minimum of 0).
Skilled Jockey - Rank 2 AoR CRB 156 The character removes ⬛ per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks.
Koiogran Turn Stay on Target 32 When the character is piloting a starship or vehicle on which an opponent has gained the advantage the character may suffer 2 strain to perform a Koiogran Turn maneuver, immediately removing the effects of Gain the Advantage any opponents have on the character's starship or vehicle. This maneuver can only be performed in a starship or vehicle with a speed of 4 or higher.
Gearhead - Rank 2 AoR CRB 148 The character removes :setback: per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Fine Tuning - Rank 2 AoR CRB 147 Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank of Fine Tuning.
All-Terrain Driver AoR CRB 142 When piloting a vehicle using the Piloting (Planetary) skill, the character does not suffer the penalties for driving through difficult terrain.
Toughened - Rank 1 AoR CRB 158 The character increases his wound threshold by two per rank of Toughened.
Dedication - Rank 2 AoR CRB 145 Presence x2
Intense Presence AoR CRB 145 Incidental, out of turn. The character may spend one Destiny Point to recover strain equal to his Presence rating.
Showboat Stay on Target 33 Once per round while piloting a starship or vehicle, the character may suffer 2 strain to showboat during his next check. If the check succeeds, the character adds :triumph: to the results. However, if the check fails, he adds :despair: instead. The :triumph: or :despair: added this way do not include the :success: or :threat: that are usually a part of them, only the beneficial or negative effects of the symbol.
Full Throttle AoR CRB 147 The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement).
Tricky Target AoR CRB 158 Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0
Full Throttle (Improved) AoR CRB 148 The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average.

Background

CU-DL wasn't made so much as he simply *happened*. Rumors abound as to which cheeky engineer unleashed him or left their pile of spare parts unattended long enough. what is certain is that CU is VERY happy to meet you and will go out of his way to let you know that, and then let you know that again.

Motivation

**Motivation: Conflict - Adrenaline Junkie**
> CU-DL loves nothing more than the thrills of pushing hardware to the extremes, reveling in the most intense parts of the mission, and will go out of his way to seek the most outstanding way to accomplish a task.

Duties

**Duty - Personnel (Magnitude - 315)**
> CU-DL is eager to please his new "friends" and wants nothing more than to make sure each and every one of them will return from the mission, even when it means compromising the mission.

Description

Clunky astromech design, tan and red paint job.

Assigned to Pash Magnum http://swsheets.com/c/whvzcqj6t-pash-magnum--ri

Other Notes

He loves you, yes you.

15 Duty for 15 XP/+2500 Credits
Agility 4, Intelligence 4
+10 XP Recruit spec not taken, +10 XP SFL Boost

Free ranks : Astrogation 1, Cool 1, Gunnery 1, Mechanics 1, Piloting Planetary 1, Piloting Space 1 // Cool 2, Piloting Planetary 2, Piloting Space 2

Skill Ranks bought (100 xp)
▪ Astrogation - 2
▪ Coordination - 1
▪ Mechanics - 2,3
▪ Piloting (Planetary) - 3,4
▪ Piloting (Space) - 3,4
▪ Ranged Light - 1



Hotshot Talent Tree ( Starting)
· 5: ■ ■ ■ ■
10: □ ■ ■ ■
15: □ ■ ■ ■
20: □ □ ■ □
25: □ □ ■ ■
Driver Talent Tree (20 xp)
· 5: ■ ■ ■ ■
10: ■ ■ □ ■
15: ■ ■ ■ ■
20: □ □ □ ■
25: □ □ □ ■

Starting duty magnitude - 5
Mission rewards
Operation Rearqu Mirro (xp: 25, duty: 15, credits: 300 base, hours: 24)
Operation Kick the Door In (xp: 20, duty: 10, credits: 300 base, hours: 24)
Operation Stagnent Caravan In (xp: 20, duty: 15, credits: 300 base, hours: 24)
Burn 48 hours for 5 xp
Operation Pariah Plunder (xp: 20, duty: 15, credits: 300 base, hours: 12) (GM)
Operation Attack on Aruba (xp: 25, duty: 15, credits: 300 base, hours: 24)
Operation Daisy Chain (xp: 10, duty: 15, credits: 300 base, hours: 24)
Operation Foot Drill (xp: 20, duty: 10, credits: 400 base, hours: 24)
Spent 12 hours on crafting armor
Burn 48 hours on 10 Duty, Hit 100, Cr 1 (claimed: arm)
Operation Lost Grave (xp: 15, duty: 15, credits: 400 base, hours: 24)
Operation Quantwo (xp: 25, duty: 20, credits: 400 base, hours: 24) (96 hours available)
Spend 96 Hours on 10 xp (0 hours available)
Operation Raging Vassal (xp: 20, duty: 20, credits: 400 base, hours: 24)
Operation Clingy Kiwi (xp: 25, duty: 20, credits: 400 base, hours: 24)
Operation Tarivo Event (xp: 15, duty: 0, credits: 0 base 1500 winnings, hours: 0)
Spent 30 Hours crafting armor (18 hours remaining)
Operation Bastion supplier (xp: 25, duty: 10, credits: 500 base +1000 loot, hours: 24) (66 hours total)
Spend 48 hours on Xp (18 Left)
Operation Sakuryaku (xp: 25, duty: 20, credits: 500 base +290 loot, hours: 24) (42 left)
Operation Maximum Ambition (xp: 25, duty: 10, credits: 500, hours: 24) (66 hours remain)
Operation Convoy Calamity (xp: 15, duty: 15, credits: 300 base, hours: 12) (78 hours remain) (GM)
9 hours to repair starfighter (69 remain)
Operation Blocked Transit (xp: 25, duty: 10, credits: 500, hours: 24) (93 hours remain)
Operation Convoy Calamity (xp: 15, duty: 15, credits: 300 base, hours: 12) (105 hours remain) (GM)
Operation Needlestack (xp: 20, Duty: 15, credits 300 base, hours 12)(117 hours remain)(GM)
Spend 96 hours on 20 duty (300 total) (21 hours remain)
6 hours spent crafting (w/ 4 pmp) (15 hours remain)
Operation Sukurappu (xp: 25, duty: 15, credits: 600, hours: 24) (39 Hours Remain)
Operation Azure Oracle (xp: 25, duty: 10, credits: 600, hours: 24) (63 Hours Remain)

DECLARED MIA AFTER AZURE ORACLE

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