Challoo Vebbar by Stoo

Species
Mon Calamari
Career
Soldier
Specializations
Commando, Tactician
System
Age of Rebellion

6
Threshold 21
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 3
Damage
10
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2
Frag Grenade
Range
Medium
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Stun Grenade
Range
Medium
Skill
Ranged: Light
Disorient 3, Blast 8, Stun Damage
Damage
8
Critical
-

Weapons & Armor

Padded Armour (+2 Soak)
Vibroknife
Heavy Blaster Rifle
2 Frag Grenades
2 Stun Grenades

Personal Gear

5 Stimpacks
Backpack
Comlink
Scanner goggles

Assets & Resources

Abyssal Squad: 6 highly trained and specialised commandos, including a pilot and demolitions expert. The squad will be treated as NPCs.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious Can breathe underwater without penalty and never suffer movement penalties when travelling through water.
Physical Training 2 Add boost per rank to Athletics and Resilience checks.
Point Blank 1 +1 damage per rank with Ranged (Light) or Ranged (Heavy) weapons at Short or Engaged range.
Durable 2 Reduce Critical Injury suffered by 10 per rank.
Strong Arm Treat thrown weapons as if they had 1 greater range.
Armour Master When wearing armour increase Soak by 1.
Improved Armour Master When wearing armour with Soak 2 or higher increase Defence by 1.
Blooded 1 Add boost per rank to resist or recover from poisons, toxins or venoms.
Heroic Fortitude Flip 1 Destiny point to ignore the effects of Critical Injuries on Brawn or Agility.
Unstoppable If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury.
Feral Strength 1 Add 1 damage per rank to one hit of successful attack made using Brawl or Melee.
Side Step 2 As a Maneuver may suffer Strain up to ranks to upgrade the difficulty of all ranged attacks targeting this character by 1 per Strain spent until the start of the character’s next turn.
Swift Do not suffer usual pen­alties for moving through difficult terrain.
Quick Draw May draw or holster a weapon as an Incidental.
Body Guard 2 Once per round, may suffer Strain up to ranks to take the Body Guard Maneuver to protect an Engaged ally; until the end of the character’s next turn, upgrade the difficulty of all combat checks targeting the protected ally once per Strain spent.
Improved Field Commander As an action, may make an average Leadership check; up to 6 allies may immediately suffer 1 Strain to perform a free maneuver; spend triumph to allow one ally to suffer 1 Strain and perform 1 free action instead.

Background

Motivation

Duties

Description

Other Notes

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