Threshold | 12 |
Current | 12 |
Threshold | 14 |
Current | 14 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | + 1 Strain | |
Well Read | 1 | Choose 3 Knowledge Skills they become permanent career skills | |
Command | 1 | Add boost per rank of command when making leadership checks. Affect Targets add boost to discipline checks for 24 hours | |
Ready for anything | 2 | Remove setback per rank of Ready for Anything on Mass Combat checks and Cool of Vigilance checks to determine Initiative order | |
Coordinated Assault | 1 | Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until beginning of next turn. Range increases per rank of Coordinated Assault. | |
Improved Ready for Anything | 1 | When making Cool or Vigilance checks to determine Initiative order, may spend Triumph to add Success equal to ranks in Ready for Anything. | |
Careful Planning | 1 | Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |