Character Name

Mora Chasta by Jesster

Species
Lannik
Career
Consular
Specializations
Healer
System
Force and Destiny

4
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
4
2
3
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
3
Critical
5

0
110
40
1/12

Weapons & Armor

Stun Gloves
Heavy Clothing

Personal Gear

Backpack
Portable Healing Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Surgeon 1 FaD 153 When this character makes a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Healing Trance 1 FaD 144 Force talent. The character may commit a Force Die. For every full encounter a Force Die remains committed, the character heals 1 wound she is suffering per rank of Healing Trance. This is in addition to wounds healed due to natural rest or other abilities. If in a situation without defined encounters, the GM can have Healing Trance take effect every 12 hours.

Background

Beginnings: The Outsider
Attitude Toward the Force: Pragmatic Power
Reason for Adventure: Desire for Understanding

Generations ago a colony vessel crash landed into an uncharted planet. With communications out and no way to leave, the survivors of the crash had to make do with settling on the unknown world. Somewhere along the line, Mora was born among them.

Mora grew up with nothing more than tales of what the rest of the galaxy was like, but she really only knew what she could experience on this planet. There were some surviving datapads with useful information that survived the crash, so she and the other children were taught whatever possible from them. Mora took quickly to the medical lore and soon apprenticed herself to the colony's healer.

After Mora had made herself useful as a healer for a handful of years, an explorer vessel happened upon the planet and offered to help them. By then, Mora had already learned all she could from the datapads and her healer master. Some might even say her hands were blessed. She desired to learn more off-world, so she accepted the vessel's help.

Motivation

Pursuit: Knowledge

Morality

Strength: Trust
Weakness: Guardedness

Description

Other Notes

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