Jedi Knight Hesoret Strel by ZnoahofShield

Species
Mandalorian Human
Career
Guardian
Specializations
Armorer/Soresu Defender
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Stun Blaster Attachment
Range
Short
Skill
Ranged: Light
Stun Damage, Unwieldy 2
Damage
5
Critical
-

30
295
1825
7/8

Weapons & Armor

Hesoret's "Defender of Peace" (Basic Lightsaber Hilt)
Skill: Lightsaber Range: Engaged
Encum: 1 Price: 300 Rarity: 10
Damage: 0 Critical: - HP: 5
Modifications:
Tinkerer (HP: 6)
Attachments: 4/6
Crystal: Ilum Crystal
HP Req: 2 Price: 9000 Rarity: 9
Damage: 6 Critical: 2
Special: Breach 1, Sunder
Color: Arctic Blue
Stun Blaster Attachment -
HP Req: 2 Price: 750 Rarity: 5
Base Modifier: While lightsaber is not ignited, the lightsaber may be used with the following weapon profile;
Skill: Ranged (Light) Range: Short
Damage: 5 Critical: -
Special: Stun Damage, Unwieldy 2
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Jedi Commander Armor
Defense: 1 Soak: 2 HP: 3
Encum: 5 Price: (R) 5000 Rarity: 8
Attachments: 0/3

Personal Gear

Jedi Utility Belt
Encum: 0 Price: 800 Rarity: 7
Effect: Contains 3 days of food-capsules, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata breather.
Increases encumbrance threshold by 1.
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A99 Aquata Breather
Encum: 0 Price: 100 Rarity: 7
Effect: Allows a character to breathe underwater for 2 hours.
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Emergency Medpac
Encum: 1 Price: 100 Rarity: 1
Effect: They allow to perform a medical check to heal wounds without penalty.
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Lightsaber Maintenance Kit
Encum: 2 Price: 400 Rarity: 7
Effect: Acts as a toolkit and adds 1 advantage result to any checks to repair, craft, modify a lightsaber.
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Glow Rod
Encum: 1 Price: 10 Rarity: 0
Effect: These are unidirectional handheld lightsources, essentially a flashlight.
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Comlink (Handheld)
Encum: 0 Price: 25 Rarity: 0
Effect: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.
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Stimpack x5
Encum: 0 Price: 25/stim Rarity: 2
Effect: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead I Armorer (1,3) Remove S per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit II Armorer (2,3; 1,1) Gain +1 Strain Threshold.
Armor Master Armorer (2,2) When wearing armor, increase total soak value by 1.
Improved Armor Master Armorer (3,2) When wearing armor with a soak value of 2 or higher, increase defense by 1.
Tinkerer I Armorer (4,2) May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Imbue Item Armorer (5,2) The character may take the Imbue Item maneuver, taking 1 strain and committing 1 Force die. He then grants 1 weapon or item within short range a temporary enhancement chosen from the following options: increase weapon's damage by 1, decrease the Advantage cost for its Critical Hit or for any other effect by 1, to a minimum of 1, or increase a a piece of armor's ranged or melee defense by 1. Alternatively, the character can decrease an item's encumbrance by 2, to a minimum of 1. The character suffers 1 strain at the beginning of each of his turns in which he keeps this die committed.
Force Rating I Armorer (5,1) Gain +1 Force Rating.
Inventor I Armorer (3,3) When constructing new items or modifying attachments, add B or remove S per rank of Inventor.
Parry I Soresu Defender (1,1) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened I Soresu Defender (1,3) Gain +2 wound threshold.
Soresu Technique Soresu Defender (2,1) When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect I Soresu Defender (2,2) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Pips to gain * or V (their choice) on the check. (Remember, this counts as a normal Force power check in every way - it is simply combined with the overall skill check.)
Upgrade Effect
Control: Resilience Enhance can be used with the Resilience skill.
Power
Suppress
Description
The user may spend Pips to extend a dampening field around himself that shields him and all allies in short range. Until the end of the user's next turn, any hostile Force user who makes a skill check as part of a Force power check against the user or any affected ally adds automatic Failure to the results. The user may not activate this multiple times.
Upgrade Effect

Background

Hesoret was born to the force-sensitive Mandalorian clan Strel when, at the age of five, he was discovered by Jedi Master Sentia Salhan. She sensed a great potential in the child, and was then given permission by the elders of the clan to take him to be trained by the Jedi. He would then be trained in preparation for the ways of the Warrior until he reached the age of 12, when a training accident occurred that nearly pulled him into the dark side. He then was trained in the ways of the Guardian by Master Salhan, with the dark pull within still lingering inside. Now, after having lost Master Salhan on Geonosis and being made a Knight after the conflict, Hesoret finds himself leading the clones of Twilight Company in order to see this war through.

Motivation

Ambition: Expertise - Hesoret wishes to become the best Guardian he can, and pushes himself in all aspects of defending and leading others. He does this in hopes of conquering the Dark Warrior he was born as and the Council had tried to mold him into.

Morality

Morality Value: 72
Strength: Bravery - Hesoret will gladly protect his own people, and doesn't shy away from a fight.
Weakness: Recklessness - Conversely, this also means he cares not for his own well-being, and will get himself hurt in combat if it means they make it out.
Morality Status: Light Paragon I
Effects: 1 auto L to destiny pool
Duty Value: 25
Contribution Rank: 0
Duty: Personnel Support - Hesoret believes in supporting the troopers under his command and has a "no man left behind" mentality. He is willing to do anything to ensure they get whatever they need, whether it be more updated equipment, maintenance done to weapons and vehicles, or tending their wounds, and will do whatever it takes to ensure the survival of all of the men under his command, including being in the direct line of fire if it ensures his men make it back alive.

Description

Height: 5'11"
Weight: 173 lb.
Hair: Blond, short ponytail
Skin: Tanned
Face: Round, warm-featured, scar over right eye from training accident as a youngling
Build: Fit, capable of wearing armor
Eyes: Gold
Age: 18
Armor: Red and black armor plates with matching RC helmet over Jedi robes

Other Notes

https://docs.google.com/spreadsheets/d/1EGV1KxHtQp9KRCYAvYXmM2rzkVWyUEv4iUq201WL8ck/edit?usp=sharing

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