Threshold | 16 |
Current | 4 |
Threshold | 16 |
Current | 8 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 1 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Z50 Grenade Launcher (not carried) |
RangeMedium |
SkillGunnery |
|
Blast 8, Limited Ammo 6 |
Damage8 |
Critical4 |
|
CryoBan Projector |
RangeShort |
SkillRanged: Heavy |
|
Blast 8, Cumbersome 3, Vicious 2 |
Damage6 |
Critical2 |
|
CryoBan Rifle |
RangeMedium |
SkillRanged: Light |
|
Stun Damage, Pierce 5, Ensnare 1, Magnetic Weapon Tether (mod: Quick Draw) |
Damage6 |
Critical- |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Limited Ammo 1, Pierce 3 |
Damage13 |
Critical3 |
|
Electrostaff [Weighted Head] |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Unwieldy 3, Linked 1, Stun Setting |
Damage8 |
Critical3 |
|
Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
|
Weapon Sling, Autofire, Cumbersome 1, Pierce 1 |
Damage11 |
Critical3 |
|
Missile Tube |
RangeExtreme |
SkillGunnery |
|
Breach 1, Guided 3, Prepare 1, Cumbersome 3, Limited Ammo 6, Blast 12 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Burly | 2 | Reduce Encumbrance and Cumbersome Rating of each wielded or carried weapon by 1 per rank of Burly | |
Barrage | 1 | Add 1 damage per rank of Barrage to one attack from a Ranged (Heavy) or Gunnery weapon at Long or Extreme range | |
Grit | 4 | Increase Strain threshold by 1 per rank of Grit | |
Toughened | 2 | Increase Wound threshold by 2 per rank of Toughened | |
Steady Nerves | 2 | Remove 1 setback per rank of Steady Hands from all Skullduggery and Cool checks. | |
Spare Clip | Cannot run out of Ammo due to Despair. Limited Ammo weapons run out as normal. | ||
Powerful Blast | 2 | Increase Damage of explosives, explosive weapons and grenades by 1 per rank of Powerful Blast | |
Selective Detonation | 1 | When using a weapon with the Blast quality, may spend Advantage up to ranks in talent to exclude that many targets from the explosion | |
Brace | 2 | Perform Brace maneuver to remove setback equal to ranks in Brace from next action, only works vs environment | |
Master Grenadier | Decreases advantage cost to activate the Blast quality on any weapon by 1, to a minimum of 1. | ||
Dedication (Brawn) | Increases chosen Characteristic by 1, to a maximum of 6. | ||
Time To Go | May spend 1 Destiny Point to perform a Move maneuver as an out-of-turn incidental to seek cover or get out of the blast radius of a weapon or explosion. | ||
Time To Go (Improved) | When performing the Time To Go incidental, may allow 1 ally in engaged range to also perform an out-of-turn Move maneuver to move into cover or out of the blast area of a weapon or explosion. | ||
Enduring | 1 | Raises Soak by 1 per rank. | |
Improvised Detonation | 1 | Once per session, take Improvised Detonation action: Hard Mechanics check to create an explosive, with a damage of Int + Mechanics + Successes. | |
Barrage | 2 | Increases damage with Ranged (Heavy) and Gunnery weapons by 1 per rank at Long and Extreme range. |