"Rody" R-03D4Y by Silim

Species
Human
Career
Soldier
Specializations
Heavy (starting), Demolitionist
System
Age of Rebellion

6
Threshold 16
Current 4
Threshold 16
Current 8
Ranged 0
Melee 0

Characteristics

3
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Z50 Grenade Launcher (not carried)
Range
Medium
Skill
Gunnery
Blast 8, Limited Ammo 6
Damage
8
Critical
4
CryoBan Projector
Range
Short
Skill
Ranged: Heavy
Blast 8, Cumbersome 3, Vicious 2
Damage
6
Critical
2
CryoBan Rifle
Range
Medium
Skill
Ranged: Light
Stun Damage, Pierce 5, Ensnare 1, Magnetic Weapon Tether (mod: Quick Draw)
Damage
6
Critical
-
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Limited Ammo 1
Damage
8
Critical
4
Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Limited Ammo 1, Pierce 3
Damage
13
Critical
3
Electrostaff [Weighted Head]
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Unwieldy 3, Linked 1, Stun Setting
Damage
8
Critical
3
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Weapon Sling, Autofire, Cumbersome 1, Pierce 1
Damage
11
Critical
3
Missile Tube
Range
Extreme
Skill
Gunnery
Breach 1, Guided 3, Prepare 1, Cumbersome 3, Limited Ammo 6, Blast 12
Damage
20
Critical
2

0
500
740
15/15

Weapons & Armor

Padded Armor
CryoBan Projector
CryoBan Rifle
Electrostaff
Light Repeating Blaster
AP Grenade x1

Stashed away:
Z50 Grenade Launcher (Frags x5)

Grenade Launcher reload (frag)

Personal Gear

Comlink (handheld), Verpine Bond Gauntlets, Breath Mask, Military Pack, Utility Belt, Stimpack x5

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 2 Reduce Encumbrance and Cumbersome Rating of each wielded or carried weapon by 1 per rank of Burly
Barrage 1 Add 1 damage per rank of Barrage to one attack from a Ranged (Heavy) or Gunnery weapon at Long or Extreme range
Grit 4 Increase Strain threshold by 1 per rank of Grit
Toughened 2 Increase Wound threshold by 2 per rank of Toughened
Steady Nerves 2 Remove 1 setback per rank of Steady Hands from all Skullduggery and Cool checks.
Spare Clip Cannot run out of Ammo due to Despair. Limited Ammo weapons run out as normal.
Powerful Blast 2 Increase Damage of explosives, explosive weapons and grenades by 1 per rank of Powerful Blast
Selective Detonation 1 When using a weapon with the Blast quality, may spend Advantage up to ranks in talent to exclude that many targets from the explosion
Brace 2 Perform Brace maneuver to remove setback equal to ranks in Brace from next action, only works vs environment
Master Grenadier Decreases advantage cost to activate the Blast quality on any weapon by 1, to a minimum of 1.
Dedication (Brawn) Increases chosen Characteristic by 1, to a maximum of 6.
Time To Go May spend 1 Destiny Point to perform a Move maneuver as an out-of-turn incidental to seek cover or get out of the blast radius of a weapon or explosion.
Time To Go (Improved) When performing the Time To Go incidental, may allow 1 ally in engaged range to also perform an out-of-turn Move maneuver to move into cover or out of the blast area of a weapon or explosion.
Enduring 1 Raises Soak by 1 per rank.
Improvised Detonation 1 Once per session, take Improvised Detonation action: Hard Mechanics check to create an explosive, with a damage of Int + Mechanics + Successes.
Barrage 2 Increases damage with Ranged (Heavy) and Gunnery weapons by 1 per rank at Long and Extreme range.

Background

Motivation

Belief - The Republic. Rody believes in the Republic he and his brothers fought for, and will stop at nothing to see it restored to its former glory.

Cause - Restore the Jedi. Partially to make up for his past, partially because he knows that without them, the galaxy will never know peace again - Rody works for the restoration of the Jedi Order in his own way.

Duties

Sabotage - 8

Obligation:

Betrayal - 5

Description

Other Notes

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