Infravision(Racial)(Passive) |
|
EU |
Remove 1 setback die from checks imposed by poor lighting conditions. |
Tinkerer(5) (Passive)x4 (4/4Used) |
4 |
EoE 90 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
UTINNI!(5) (Passive)x1 |
1 |
EoE 90 |
Remove 1 setback die per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time. |
Solid Repairs(10)(Passive)x1 |
1 |
EoE 90 |
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
Utility Belt(15)(Active) |
1 |
EoE 90 |
Spend 1 Destiny Point to perform a Utility Belt incidental, produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
Jury Rigged(20)(Passive)x2 (2/3) Used |
3 |
EoE 90 |
Chose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Sound Investments(Passive)x5 |
5 |
|
At the start of each session, gain 100 credits for each rank of Sound Investments. |
Rapid Recovery(Passive)x1 |
1 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery |
Inventor(Passive) x1 |
1 |
EoE 90 |
When constructing new items or modifying attachments, add boost or remove setback per rank of inventor. |
Dedication(Passive) x5 |
4 |
EoE 90 |
Gain +1 to a single Characteristic. +2 INT, +2 AGI, +1 CUN |
Quick-draw(Integrated holsters) |
1 |
EoE 141 |
Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Bought Info(Active) |
1 |
|
Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success. |
Side Step(Active)x1 |
1 |
EoE 90 |
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
Toughened(Passive) x6 |
6 |
|
Gain +2 wound threshold. |
Know Somebody(Passive) x1 |
1 |
|
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
Armor Master(Passive) x1 |
1 |
|
When wearing armor, increase total soak value by 1. |
Master of Shadows(OCS Armor Attachment) |
1 |
AoR 151 |
Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy. |
Intense Focus(Entrepeneur) |
1 |
|
Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
Spare Clip |
1 |
|
Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal. |
Signature Vehicle |
1 |
|
Chose One Starship or vehicle of silhouette of 3 or lower as a Signature Vehicle. Upgrade all Mechanics checks made on that vehicle. |
Larger Project x1 |
1 |
|
Signature Vehicle can have a silhouette 1 larger per rank of Larger Project. |
Gearhead x1 |
1 |
|
Remove 1 setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Custom Loadout |
1 |
|
May add 2 additional hard points to Signature Vehicle. |
Natural Tinkerer |
1 |
|
Once per session, re-roll any 1 Mechanics check. |
Unmatched Calibration 30, 10, 10, 15,10,10,15, 15, 15 |
1 |
|
Twice per game session as an incidental, the character may spend 1 Destiny Point to reroll up to four dice in the character's dice pool. Unmatched Calibration can also be used on the dice pool of a willing ally within short range. All setbacks on the re-roll are removed. Unmatched Calibration cannot be used on a force die. Downgrade a selected challenge to a difficulty die. Upgrade a selected ability to a proficiency die. |
Grit 5xp |
1 |
|
Gain +1 strain threshold. |
Stimpack Specialization 5xp,10 |
2 |
|
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Forager 5xp |
1 |
|
Remove up to 2 setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Surgeon 5xp |
1 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon. |
Bacta Specialist 10xp |
1 |
|
Patients recover 1 additonal wound per rank of bacta specialist when they recover wounds from bacta tanks or long term care. |
Well Rounded 15xp |
1 |
|
Gain Stealth and Knowledge (Warfare) as career skills. |
Stim Application 15xp |
1 |
|
Take the Stim App action; make a 2d medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
Improved Stim App 20xp |
1 |
|
When performing stim app action, may increase difficulty to 3d and target only suffers 1 strain. |
It's Not That Bad 25xp |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a 3d medicine check to stop the ally from gaining the Critical Injury. |
Natural Doctor 20xp |
1 |
|
Once Per session, may re-roll any 1 Medicine check. |