Grit 1 |
|
Fly Casual 31 |
Gain +1 Strain Threshold |
Quick Strike |
|
Fly Casual 31 |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Rapid Reaction |
|
Fly Casual 31 |
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Quick Draw |
|
Fly Casual 31 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Lethal Blows 1 |
|
Fly Casual 31 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Toughened 1 |
|
Fly Casual 31 |
Gain +2 Wound Threshold |
Confidence |
|
Fly Casual 31 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Lethal Blows 2 |
|
Fly Casual 31 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Spitfire |
|
Fly Casual 31 |
After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
Dedication |
|
Fly Casual 31 |
Gain +1 to a single characteristic (Agility). |
Improved Quick Draw |
|
Fly Casual 31 |
May use Quick Draw twice per round. |
Guns Blazing |
|
Fly Casual 31 |
As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with twp weapons. |
Natural Marksman |
|
Fly Casual 31 |
Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |
Deadly Accuracy |
|
Fly Casual 31 |
When acquired, choose 1 combat skill (Ranged (Light)). Add damage equal to ranks in skill to one hit of successful attack made using that skill. |
Adversary 2 |
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Upgrade difficulty of all checks to attack this character by 2. |
Nemesis Wounds and Strain |
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Increased Wounds by 6, and Strain by 3. |
Nemesis Cunning |
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Increased Cunning by 2. |