The Gunslinger by YelshaNu

Species
Human (Corellian)
Career
Nemesis
Specializations
Figurehead, Gunslinger
System
Edge of the Empire

4
Threshold 23
Current 7
Threshold 24
Current 5
Ranged 1
Melee 0

Characteristics

3
5
2
3
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 4
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 4
Brawl (Br) 2
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster x2
Range
Long
Skill
Ranged: Light
Stun Setting, Pierce 2, Accurate 1, Laser Sight. Paired
Damage
15
Critical
4

Weapons & Armor

SKZ Sporting Blaster x2 (4HP)
Laser Sight
Paired
Blaster Actuating Mosule
Custom Grip

Personal Gear

Assets & Resources

Biofeedback Regulator (increases Cybernetic cap by 2 to 5, this doesn’t count towards implant cap).

Cybernetic Arm - +1 Agility.
Cybernetic Reflexes - +1 Rapid Reaction talent.
Implant Armour - +1 Soak.
Cybernetic Eye - +1 Vigilance and Perception
Cortex Bomb.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2 Upgrade all attacks made against this character twice.
Sixth Sense 1 Increase Ranged Defence once.
Improved Quick Draw 1 Can draw/stow up to two items as a free action
Quick Strike 2 +2 boost against targets that haven’t acted this encounter.
Rapid Reaction 3 Take 3 strain to add +3 strain to initiative
Call Em 1 Don’t add setback dice to checks due to the Aim manoeuvre.
Sorry About the Mess 1 Decrease crit rating by 1 to a minimum of 1 for a weapon against targets that haven’t acted this encounter.
Guns Blazing 1 As an incidental suffer 2 strain to avoid increasing difficulty of checks for using 2 ranged light weapons.
Spitfire 1 After hitting with a successful ranged light check with 2 weapons, additional hits can be allocated to other targets within range of the weapon.
Natural Marksman 1
Deadly Accuracy 1 Ranged Light
Unrelenting Sceptic 1

Background

Motivation

Obligations

Description

Other Notes

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