WZ-K3[#7] (Whiskey) by Cyrinx

Species
Highly Modified R2-Series Astromech Droid
Career
Ace
Specializations
Pilot / Commodore / Driver
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
7
7
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 7 a
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 7 a
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 7 bb -ss a
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 5 -ss
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 5
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Rivet Gun
Range
Engaged
Skill
Ranged: Light
Ensnare (1), Inaccurate (2), Limited Ammo (1)
Damage
4
Critical
3
Arc Welder
Range
Engaged
Skill
Melee
Stun
Damage
3
Critical
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Burn (2), Disorient (3), Ensnare (4), Knockdown
Damage
5
Critical
Thermal Cutter
Range
Engaged
Skill
Melee
Burn (1), Inaccurate (2)
Damage
4
Critical
4

5
440
5
12/16

Weapons & Armor

Rivet Gun
- Reduces the difficulty of Mechanic checks to repair Critical Hits on vehicles and starships by 1 (Minimum of Simple[-])
- 4 Encumbrance

Riv Crafted Custom Armor
- Utility Arm
- - Add 2B to Mechanics Roll
- - Extra Maneuver costs 1 Strain
- 1 Encumbrance
- Biofeedback System Armor Attachment
- - +4 Strain
- - 1 Rank Rapid Recover Talent

Multi-Goo Gun
- 0 Encumbrance (Built Into Cybernetic Appendage)
- Pressurized Gas Cartridge
- - Full Mod

Personal Gear

Mk. VI Modular Backpack (All Attachments)
- Add 6 Encumbrance

Utility Belt
- Add 1 Encumbrance

Load Bearing Gear
- Add 3 Encumbrance

Military Belt Pouch
- Hold 2 Encumbrance 0 Items and retrieve as an Incidental

Rivet Gun
- Reduces the difficulty of Mechanics checks to repair Critical Hits on vehicles and Starships
- 4 Encumbrance

Multi-Goo Gun
- Adds 1A to Mechanics Check to repair droids, vehicles, and starships
- 0 Encumbrance (Built Into Cybernetic Appendage)

Thermal Cutter
- 0 Encumbrance (Built Into Cybernetic Appendage)

Arc Welder

AG/L Mk. III Targeting Goggles
- Count the Sil of target as one greater when making Gunnery check against a starship or vehicle
- 1 Encumbrance

Fusion Lantern
- 2 Encumbrance

Earbud Comlink

Personal Distress Beacon

Emergency Repair Patch x2

Foamcast
- Adds Boost to check to repair structures and vehicle hulls
- 1 Encumbrance

Built-in repair and Diagnostic Suite
- Counts as Tool Kit

X-Wing Owners Manual
- Downgrade difficulty of checks to maintain or repair X-Wing

Simple Mechanics Tool
- Supreme: Add 1 Upgrade
- Safety Features: Add 1A
- Compact (3): Add 3S to Find Tool
- 1 Encumbrance

Simple Computers Tool
- Supreme: Add 1 Upgrade
- Safety Features: Add 1A
- Compact (3): Add 3S to Find Tool
- 1 Encumbrance

Simple Astrogation Tool
- Supreme: Add 1 Upgrade
- Safety Features: Add 1A
- Compact (3): Add 3S to Find Tool
- 1 Encumbrance

***Items Not Carried***
"Breaker" Heavy Hydrospanner
- Adds 1A to Mechanics Check
- 3 Encumbrance

***Items to Sell***
Blaster Rifle
A/KT Shockrider Crash Suit

Assets & Resources

CR 1: YT-1300
CR 1: Workshop
CR 2: Cybernetic Appendage Materials
CR 2: T-65B X-Wing Starfighter
CR 3: Cybernetic Brain Implant
CR 3: Low-Grav Workspace
CR 4: Emergency Containment Measures
CR 4: Research Records
CR 5: Spare Parts Bin
CR 5: Spare Parts Bin

Critical Injuries & Conditions

*Cybernetics*
(6/6 Installed)

Cybernetic Appendage (Agility)
- +1 Agility
- Integrated Mechanics Tool
- Integrated Computers Tool
- Inbuilt Weapon
- - Multi-Goo Gun

Cybernetic Appendage (Agility)
- +1 Agility
- Integrated Survival Tool
- Integrated Medicine Tool
- Inbuilt Weapon
- - Thermal Cutter

Cybernetic Brain Implant
- +1 Intellect

Cybernetic Implant (Astrogation)
- +1 Astrogation Skill

Cybernetic Implant (Computers)
- +1 Computers Skill

Cybernetic Implant (Mechanics)
- +1 Mechanics Skill

Talents

Name Rank Book & Page Description
Full Throttle Take a Full Throttle action: Make a Hard (◆◆◆) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning
Skilled Jockey (2) Remove ■ per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts
Full Throttle (Improved) Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (◆◆)
Grit (3) Gain +1 Strain Threshold
Master Pilot Once per round when piloting a starship, may suffer 2 strain to perform and action as a maneuver
Dedication Agility, Intellect (2) Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Solid Repairs (3) The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle
Known Schematic Once per session, may perform the Known Schematic maneuver. Make a Hard (◆◆◆) Knowledge (Education) check. Success grants familiarity with a building or ship's design
Hold Together Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain
Fire Control Take the Fire Control maneuver: All combat checks made from the current starship or vehicle count their target's silhouette as one higher than normal until the beginning of the next turn
Fine Tuning (2) When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning
Gearhead (2) Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add modifications to attachments
Toughened Gain +2 Wound Threshold
Rapid Recovery (2) When healing strain, heal an additional strain per rank of Rapid Recovery
Defensive Driving (2) Increase Defense of Vehicle being Piloted by 1 per rank of Defensive Driving
Tricky Target Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on vehicle,as an incidental
Natural Pilot Once per session, may reroll any Piloting (Space) or Gunnery Roll
Full Throttle (Supreme) When performing Full Throttle, top speed increases by 2 instead of 1
Full Stop When piloting a ship or vehicle, take a Full-Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.
Galaxy Mapper (2) Remove ■ from all astrogation checks. Astrogation checks take half the time

Background

WZ-K3[#7], a highly modified R2-Series Astromech Droid, otherwise known as Whiskey arrived at Sector Force Lantilles on a regularly scheduled supply run from the Core Worlds. His past is completely unknown, however upon mechanical inspection, it was noted that he was at some point in his history highly customized, and likely donated to the cause by a very rich and influential individual within the rebellion.

Motivation

*Pilot*
■ ■ ■ ■
■ □ □ ■
■ □ □ ■
■ ■ □ ■
■ ■ □ □

*Commodore*
■ □ □ ■
■ □ □ □
■ □ □ □
■ □ □ □
■ ■ ■ □

*Driver*
■ □ ■ ■
■ ■ □ ■
■ ■ ■ ■
■ □ □ ■
■ ■ □ ■

Duties

***Motivation - Ambition: Expertise***
```WZ-K3 strives to be the best possible Astromech in the fleet. and even the galaxy. Whether its keeping the ships flying through Mechanics and Computers, or taking over the flight controls and weapons of his vessel to skillfully triumph over his adversary, WZ-K3 strives to constantly improve his skills, and prove himself as a valuable addition to Sector Force Lantilles. ```



***Duty - Support***
```Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. WZ-K3 is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, WZ-K3 has many more opportunities than his fellows to fulfill his Duty to the Rebellion.```

Description

Other Notes

**********XP**********
**Character Creation**
175 XP (Starting Droid)
+15 XP (-15 Duty)
-90 XP (4 Agility)
-90 XP (4 Intellect)
-10 XP (Mechanics Rank 2 Skill)
**Post Creation**
+10 XP (Recruit Spec Not Taken)
+10 XP (SFL Grant)
+25 XP (Operation Now You See Me)
-15 XP (Mechanics Rank 3)
-15 XP (Gunnery Rank 3)
-15 XP (Piloting - Space Rank 3)
+15 XP (Operation RAbbiT Hole)
-15 XP (Astrogation Rank 3)
+25 XP (Operation Kerbal Part II)
+20 XP (Operation Steel Faces)
-20 XP (Gunnery Rank 4)
-20 XP (Mechanics Rank 4)
+20 XP (Operation Circle is Complete [GM])
-20 XP (Astrogation Rank 4)
+20 XP (Operation Transmissions from Within)
-20 XP (Piloting - Space Rank 4)
+20 XP (Operation Tarivo Circuit)
+15 XP (Operation Kerbal 3)
-25 XP (Mechanics Rank 5)
+25 XP (Operation Birthday Cake)
-30 XP (Commodore Spec)
-5 XP (Computers Rank 1)
+20 XP (Operation Walnut)
-10 XP (Computers Rank 2)
-15 XP (Computers Rank 3)
+25 XP (Operation Grave Keeper)
-20 XP (Computers Rank 4)
+25 XP (Operation Crate Crawler)
-25 XP (Computers Rank 5)
+20 XP (Operation Out of Bounds)
-25 XP (Astrogation Rank 5)
+20 XP (Operation Space Road Trucker)
+20 XP (Operation Chasing Tin II)
+10 XP (Exchanged for 96 Hours)
-25 XP (Piloting - Space Rank 5)
-25 XP (Gunnery Rank 5)
+25 XP (Operation Tracking Fleet Whereabouts)
+20 XP (Operation Sandbox)
-5 XP (Full Throttle Talent)
-10 XP (Skilled Jockey Talent)
-15 XP (Full Throttle [Improved] Talent
+25 XP (Operation For a Good Cause)
-20 XP (Grit Talent)
-25 XP (Master Pilot)
+25 XP (Operation Sudden Strike III)
-25 XP (Dedication [Agility] Talent)
+20 XP (Operation New Management)
-5 XP (Solid Repairs Talent)
-10 XP (Known Schematic Talent)
+25 XP (Operation GRL)
+20 XP (Operation Outpost Diversion [GM])
-15 XP (Solid Repairs Talent)
-20 XP (Hold Together Talent)
+25 XP (Operation Green Shade)
-25 XP (Solid Repairs Talent)
+25 XP (Operation Out of Reach)
-25 XP (Fire Control Talent)
+25 XP (Operation Wetwork)
-25 XP (Dedication Talent [Intellect])
+20 XP (Operation Suska-Fubar)
+25 XP (Operation Wrench the Wrench II)
+20 XP (Exchanged for 196 Hours)
-30 XP (Driver Spec)
-5 XP (Gearhead Talent
-5 XP (Fine Tuning Talent)
-10 XP (Grit Talent)
-15 XP (Toughened Talent)
-15 XP (Fine Tuning Talent)
+25 XP (Operation Message Maker)
-20 XP (Gearhead Talent)
+25 XP (Operation Attack on Aruba)
-25 XP (Dedication [Intellect] Talent)
+25 XP (Operation A New Home)
-10 XP (Grit Talent)
-20 XP (Defensive Driving Talent)
+10 XP (Operation Daisy Chain)
+20 XP (Operation Helping Farmhands)
-10 XP (Skilled Jockey Talent)
-15 XP (Tricky Target Talent)
-5 XP (Let's Ride Talent)
+20 XP (Operation Lost Grave)
+25 XP (Drox Whiskey Race!)
-10 XP (Rapid Recovery Talent)
-15 XP (Natural Pilot Talent)
-20 XP (Defensive Driving Talent)
+25 XP (Operation Harpies Claw)
+15 XP (OTB Galactic Drop League)
+5 XP (Exchanged for 48 Hours)
- 20 XP (Full Throttle Supreme Talent)
-25 XP (Full Stop Talent)
+20 XP (Operation: Wrath)
+25 XP (Operation: Sanctuary)
-5 XP (Skilled Jockey Talent)
-5 XP (Galaxy Mapper Talent)
-5 XP (Galaxy Mapper Talent)
+20 XP (Operation: Sensor Jacker)
+35 XP (Task Force: Genesis)
+20 XP (Task Force: Genesis)
=
105 XP

**********Credits**********
500 (Starting)
+1000 (-5 Duty)
-1000 (AG/L Mk. III Targeting Goggles)
-250 ("Breaker" Heavy Hydrospanner)
-120 (Mk. VI Modular Backpack w/ Full Mods)
-75 (Earbud Comlink)
-25 (Utility Belt)
-10 (Military Belt Pouch)
+300 (Operation Now You See Me)
+300 (Operation RAbbiT Hole)
+300 (Operation Kerbal Part II)
+300 (Operation Steel Faces)
+300 (Operation Circle is Complete [GM])
+300 (Operation Transmissions from Within)
-275 (Personal Distress Beacon, 2x Emergency Repair Patch, Foamcast, Load Bearing Gear)
+400 (Operation Tarivo Circuit)
+750 (Operation Tarivo Circuit [Gambling])
+400 (Operation Kerbal 3)
+400 (Operation Birthday Cake)
-2100 (Utility Arm w/ Mods)
+400 (Operation Walnut)
+400 (Operation Grave Keeper)
-525 (Fusion Lantern, Multi-Goo Gun, Thermal Cutter)
+500 (Operation Crate Crawler)
+3500 (Operation Crate Crawler Loot)
-4750 (Cybernetics Crafting)
+500 (Operation Out of Bounds)
+500 (Operation Space Road Trucker)
+500 (Operation Chasing Tin II)
+100 (Operation Chasing Tin II Loot)
+500 (Operation Tracking Fleet Whereabouts)
+500 (Operation Sandbox)
-675 (Mechanics, Computers Tool Crafting, Pressurized Gas Cartridge w/ Full Mod)
-50 (Astrogation Tool Attempts)
-400 (Astrogation Tool)
+600 (Operation For a Good Cause)
+600 (Operation Sudden Strike III)
+600 (Operation New Management)
-100 (X-Wing Owner's Manual)
+1750 (Operation GRL)
+300 (Operation Outpost Diversion [GM])
-5500 (Advanced Targeting Array)
+700 (Operation Green Shade)
+700 (Operation Out of Reach)
+700 (Operation Wetwork)
+700 (Operation Suska-Fubar)
-100 (X-Wing Owner's Manual)
+700 (Operation Wrench the Wrench II)
-3350 (Biofeedback System Armor Attachment w/ Mod)
+700 (Operation Message Maker)
+800 (Operation Attack on Aruba)
+800 (Operation A New Home)
+800 (Operation Daisy Chain)
-2750 (VX-A Intelligent Toolbox)
+800 (Operation Helping Farmhands)
+800 (Operation Lost Grave)
+800 (Operation Harpies Claw)
+900 (Operation: Wrath)
+900 (Operation: Sanctuary)
+500 (Operation: Sensor Jacker)
+1750 (Task Force: Genesis)
+1000 (Task Force: Genesis)
= 8555 Credits

**********Duty**********
+25 (Operation Now You See Me)
+15 (Operation RAbbiT Hole)
+15 (Operation Kerbal Part II)
+5 (Operation Steel Faces)
+10 (Operation Circle is Complete [GM])
+15 (Operation Transmissions from Within)
+20 (Operation Tarivo Circuit)
+5 (Operation Tarivo Circuit [AAR])
+20 (Operation Kerbal 3)
+20 (Operation Birthday Cake)
+20 (Operation Walnut)
+5 (Operation Walnut [AAR])
+15 (Operation Grave Keeper)
+10 (Operation Crate Crawler)
+5 (Operation Crate Crawler[AAR])
+15 (Operation Out of Bounds)
+15 (Operation Space Road Trucker)
+20 (Operation Chasing Tin II)
+10(Operation Tracking Fleet Whereabouts)
+20 (Operation Sandbox)
+35 (Operation For a Good Cause)
+5 (Operation For a Good Cause[AAR])
+5 (SFL Magazine Submission)
+25 (Operation Sudden Strike III)
+10 (Operation New Management)
+10 (Operation GRL)
+10 (Operation Outpost Diversion [GM])
+20 (Operation Green Shade)
+25 (Operation Out of Reach)
+20 (Operation Wetwork)
+10 (Operation Suska-Fubar)
+15 (Operation Wrench the Wrench II)
+15 (Operation Message Maker)
+15 (Operation Attack on Aruba)
+20 (Operation A New Home)
+15 (Operation Daisy Chain)
+15 (Operation Helping Farmhands)
+15 (Operation Lost Grave)
+15 (Operation Harpies Claw)
+10 (OTB Galactic Drop Leae)
+20 (Operation: Wrath)
+15 (Operation: Sanctuary)
=
630 Duty

**********Hours**********
+24 (Operation Now You See Me)
+24 (Operation RAbbiT Hole)
+24 (Operation Kerbal Part II)
+24 (Operation Steel Faces)
+12 (Operation Circle is Complete [GM])
+24 (Operation Transmissions from Within)
+24 (Operation Tarivo Circuit)
+24 (Operation Kerbal 3)
+24 (Operation Birthday Cake)
+24 (Operation Walnut)
+24 (Operation Grave Keeper)
+24 (Operation Crate Crawler)
-68 (Cybernetics Crafting)
+24 (Operation Out of Bounds)
+24 (Operation Space Road Trucker)
+24 (Operation Chasing Tin II)
-96 (Exchanged for +10 XP)
+24 (Operation Tracking Fleet Whereabouts)
+24 (Operation Sandbox)
-11 (Simple Computers Tool, Simple Mechanics Tool)
-5 (Astrogation Tool Attempts)
-14 (Simple Astrogation Tool)
+24 (Operation For a Good Cause)
-48 (Exchanged for 5 XP)
+24 (Operation Sudden Strike III)
+24 (Operation New Management)
+0 (Operation GRL)
+12 (Operation Outpost Diversion [GM])
+24 (Operation Green Shade)
+24 (Operation Out of Reach)
+24 (Operation Wetwork)
+24 (Operation Suska-Fubar)
+24 (Operation Wrench the Wrench II)
-192 (Exchanged for 20 XP)
+24 (Operation Message Maker)
+24 (Operation Attack on Aruba)
+24 (Operation A New Home)
+24 (Operation Daisy Chain) (Operation: Wrath)
+24 (Operation Helping Farmhands)
+24 (Operation Lost Grave)
-56 (Armor Crafting for Garium)
-2 (Jace Dumb-Tri Pistol Crafting)
-5 (Delivering Parts to Garium on Uyter)
+24 (Operation Harpies Claw)
-48 (Exchanged for 5 XP)
+24 (Operation: Wrath)
+24 (Operation: Sanctuary)
+24 (Operation: Sensor Jacker)
+84 (Task Force: Genesis)
-7 (Uyter Modding for Blackwright)
+48 (Task Force: Genesis)
-8 (OTB: Track Day)
=
412 Hours

Return to Top