Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage6 |
Critical3 |
||
Fists |
RangeEngaged |
SkillBrawl |
|
Disorient (1); Knockdown |
Damage2 |
Critical5 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast (6) |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Medpac | AoR Beginner Quest | Once per encounter per ally, use the Medicine skill to heal an ally. The check is Easy if the wounds are equal or below half the character's would threshold, Average if above half, and Hard if exceeding the wound threshold. Heal 1 Wound per "Success" and 1 Strain per "Advantage". Once per adventure per ally, you can heal a Critical Injury. the difficulty depends on the Critical Injury. | |
Grit (1) | AoR Beginner Quest | Your Strain Threshold is increased by 1 per rank. | |
Solid Repairs (1) | AoR - Page 85 | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs | |
Gearhead (2) | AoR - Page 85 | Remove a "setback die" per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Fine Tuning (1) | AoR - Page 85 | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. |