Tendaar by Drenarb

Species
Mon Clamari
Career
Engineer
Specializations
Mechanic
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Fists
Range
Engaged
Skill
Brawl
Disorient (1); Knockdown
Damage
2
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast (6)
Damage
8
Critical
4

0
60
250
6 / 7

Weapons & Armor

Blaster Pistol - 1 Encum
Armored Vest - +2 Soak
Vibroknife - 1 Encum
x2 Frag Grenades - 2 Encum

Personal Gear

Comlink
x2 Stimpacks
Fusion Lanter - 1 Encum
Datapad & Gear - 1 Encum

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Medpac AoR Beginner Quest Once per encounter per ally, use the Medicine skill to heal an ally. The check is Easy if the wounds are equal or below half the character's would threshold, Average if above half, and Hard if exceeding the wound threshold. Heal 1 Wound per "Success" and 1 Strain per "Advantage". Once per adventure per ally, you can heal a Critical Injury. the difficulty depends on the Critical Injury.
Grit (1) AoR Beginner Quest Your Strain Threshold is increased by 1 per rank.
Solid Repairs (1) AoR - Page 85 When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs
Gearhead (2) AoR - Page 85 Remove a "setback die" per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Fine Tuning (1) AoR - Page 85 When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.

Background

Motivation

Duties

Description

Other Notes

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