Tundra Dweller |
|
Endless Vigil 23 |
Remove penalty die imposed by cold condition when making skill checks |
Master of Shadows |
|
Force and Destiny 146 |
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy |
Grit 7 |
|
Force and Destiny 144 |
+1 strain threshold per level |
Parry 8 |
|
Force and Destiny 149 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Resist Disarm |
|
Force and Destiny 151 |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Makashi Technique |
|
Force and Destiny 146 |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Duelist's Training |
|
Force and Destiny 142 |
Add a boost die to melee and lightsaber checks when engaged with one enemy |
Feint 2 |
|
Force and Destiny 142 |
Spend 1 triumph or 3 adv generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
Improved Parry |
|
Force and Destiny 149 |
When parrying a hit that generated 1 despair or 3 threat , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Defensive Training 1 |
|
Force and Destiny 141 |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Dedication (Int 2) (Pr 1) |
|
Force and Destiny 141 |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
Sum Djem |
|
Force and Destiny 152 |
May spend 1 triumph or 2 adv with successful Lightsaber check to disarm opponent. |
Makashi Flourish |
|
Force and Destiny 146 |
Once per encounter, perform Makashi Flourish action. Make an Average Lightsaber (Presence) check 1 engaged opponent suffers strain equal to successes and heal an equal amount of strain |
Makashi Finish |
|
Force and Destiny 146 |
Take the Makashi Finish action. Perform a Lightsaber (Presence) combat check against engaged target, adding Force Die no greater than Force rating. Spend Force pips to add +10 to any resulting Critical Injury rolls. |
Toughened 5 |
|
Force and Destiny 153 |
+2 wound threshold per rank |
Soresu Technique |
|
Force and Destiny 152 |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
Reflect 3 |
|
Force and Destiny 150 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Confidence 1 |
|
Force and Destiny 141 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Supreme Parry |
|
Force and Destiny 149 |
If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Improved Reflect |
|
Force and Destiny 150 |
When reflecting a hit that generated 1 despair or 3 threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Uncanny Senses 2 |
|
Force and Destiny 153 |
Add a boost die per rank of Uncanny Senses to all Perception checks. |
Indistinguishable 2 |
|
Force and Destiny 145 |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Sleight of Mind 2 |
|
Force and Destiny 152 |
Add a boost die to all Stealth checks unless the opposition is immune to Force powers. |
Uncanny Reactions 4 |
|
Force and Destiny 153 |
Add a boost die per rank of Uncanny Reactions to all Vigilance checks. |
Sense Danger |
|
Force and Destiny 151 |
Once per session, remove 2 penalty dice from any 1 check. |
Touch of Fate |
|
Force and Destiny 153 |
Once per session, add 2 boost dice to any 1 check. |
Balance |
|
Force and Destiny 139 |
When the character recovers strain at the end of the encounter, he may add 1 Force die per Force rating. He recovers additional strain equal to Light Force Pips generated. |
Force Rating 3 |
|
Force and Destiny 143 |
Gain + 1 Force rating. |
Forager |
|
Force and Destiny 143 |
Remove up to 2 penalty die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Expert Tracker 1 |
|
Force and Destiny 142 |
Remove 1 penalty die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Keen Eyed 1 |
|
Force and Destiny 146 |
Remove 1 penalty die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
Forwarning |
|
Force and Destiny 143 |
Perform the Forewarning action. All allies within medium range increase defense by character’s Force rating until they act in the encounter. |
Sense Advantage |
|
Force and Destiny 151 |
Once per session, may add 2 penalty dice to 1 NPC’s skill check. |
The Force is my Ally |
|
Force and Destiny 153 |
Once per session, may suffer 2 strain to perform Force power action as maneuver. |
Natural Mystic |
|
Force and Destiny 148 |
Once per session, may reroll any 1 Force power check. |
Quickdraw (Pistol Only) |
|
Force and Destiny 149 |
Once per round, draw or holster a weapon or accessible item as an incidental. |