Zenmo by Ecliptic

Species
Kyuzo
Career
Technician
Specializations
Slicer
System
Edge of the Empire

3
Threshold 13
Current 13
Threshold 13
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
4
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Westar-35 Blaster
Range
Medium
Skill
Ranged: Light
Pierce 1, Stun Setting
Damage
7
Critical
3
Snap Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
1
Critical
4

0
250
375
9/11

Weapons & Armor

Westar-35 Blaster
Encumbrance: 2
Hard Points: 3
Rarity: 7
Price: 1,850
Type: Energy Weapon
Categories: Blaster Pistol, Ranged
Damage: 7
Range: Medium
Critical: 3
Skill: Ranged - Light
Qualities: Pierce 1, Stun Setting
Attachments:
Magnetic Weapon Tether (Wielder may recover engaged weapon as incidental., Innate Talent (Quick Draw) Mod)
~~~
Snap Baton
Encumbrance: 1
Hard Points: 1
Rarity: 4
Price: 50
Type: Melee
Categories: Bludgeoning Melee
Damage: 2
Damage Mod: +1
Range: Engaged
Critical: 4
Skill: Melee
Qualities: Disorient 2
~~~
Zephyr Stealthsuit
Hard Points: 1
Rarity: 8
Price: 5,500
Categories: Full Body
Soak: 1
Melee Def: 1
Ranged Def: 1
Features:
Wearer upgrades the ability of any Stealth check once
~~~

Personal Gear

Climbing Gear
Encumbrance: 1
Rarity: 2
Price: 50
Type:Tools/Electronics
~~~
Slicing Gear
Encumbrance: 1
Rarity: 2
Price: 50
Type:Tools/Electronics
~~~
Utility Belt
Rarity: 0
Price: 25
Type: Carrying/Storage
Features:
1 Increase Encumbrance Threshold by 1 Mod
~~~
Tool Belt
Encumbrance: 3
Rarity: 5
Price: 500
Type: Carrying/Storage
Features:
Counts as a tool kit.
Once per encounter, tool may be drawn as an incidental.
~~~
Load-Bearing Gear
Rarity: 3
Price: 100
Type: Carrying/Storage
Features:
1 Increase Encumbrance Threshold by 3 Mod
~~~
Stimpack
Rarity: 1
Price: 25
Type: Medical
Features:
Heals 5 wounds.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker EotE page 133 Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Defensive Slicing EotE page 134 When defending computer systems, add Setback per rank of Defensive Slicing to opponents' checks.
Natural Programmer EotE page 139 Once per session, may reroll any 1 Computers or Astrogation check.
Defensive Slicing EotE page 134 When defending computer systems, add Setback per rank of Defensive Slicing to opponents' checks.
Improved Defense Slicing EotE page 134 Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing; this replaces the usual benefits.
Codebreaker EotE page 133 Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Resolve EotE page 142 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.
Dedication EotE page 134 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Dense Musculature Forged in Battle page 22 Special Abilities: Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range.
Technical Aptitude EotE page 145 Reduce time needed to complete Computer related tasks by 25% per rank.

Background

Zenmo was born into a clovoc whose ideology stated that once a child becomes an adult they were to find work relating to their cultural traditions. This included many jobs such as being a hired gun, mercenary, bounty hunter, or local police. He quickly realized that his calling was not for the traditional combat oriented occupations but rather he excelled with machinery and computers. After earning enough money repairing ships, weapons, and droids to afford himself a ship of his own, he made his way off-world and began looking for work that leaned more towards infiltration rather than direct combat.

For the next few years, Zenmo took all forms of jobs that required his particular skill set, some that were even nefarious in nature as long as they paid well. He became proficient in slicing computers and security systems which allowed him to infiltrate without worry of detection as well as gathering intelligence through electronic means. However, when things proved eventful, he was no stranger to combat, having notable experience with a wide array of weaponry.

On Corellia, a local gang leader requested the aid of 6 mercenaries to eliminate competition that was encroaching on his territory. Reluctantly Zenmo agreed due to the absurd reward despite how much he disliked working with others as they were frequently unreliable and unpredictable. The job was a simple elimination mission with the side objective of extracting contact information from the gang’s storehouse. Everything was going according to plan, Zenmo and a human named Rhux were able to shut down the power grid and security system of the hideout and were extracting info when they noticed that the crew they were working with were discussing a proposition with the gang leader they were originally sent to eliminate. After Rhux and Zenmo made it down to find out what was being negotiated, the other 4 mercenaries opened fire forcing them to make their escape.

Upon escaping and seeking shelter, they made a pact to work together to improve their odds and remove the chances of further betrayal. Both being of honorable people, they have abided the pact for nearly a decade. They have recently agreed to work for the Republic since given the galactic climate it would prove a profitable endeavor.

Motivation

Personal:
Make a name for himself in the galaxy as a mercenary/bounty hunter to honor his families lineage.

Clone Wars:
In his travels, he has witnessed what each faction of the Clone Wars are capable of. The CIS being the clear and present threat, Zenmo has decided to assist the Republic where he can using his skill set to help bring a swift conclusion to the war; and make some profit while he's at it.

Obligations

Duty:
Intelligence: 0
He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Republic forces to strike at. He not only wants to know what the CIS forces are up to but also the state of technological research, economic policies, and other aspects of CIS strength.

Honor-Bound Pact: N/A
Rhux Stryx and Zenmo, both originating from warrior factions, have made a honor bound pact with each other to look after one another's well being and assist the other in personal and professional goals.

Description

Name: Zenmo
Codename: Grid
Homeworld: Phatrong
Skin color: Dark olive
Height: 1.98m (6'4")
Age: 30
Eyes: Yellow /w Cyan Corrective Lenses
Face: Pressurized filter mask
Build: Lean
Clothing:
- Mix of modern stealth tech, armor plates, with traditional Kyuzo warrior garb colored dark grey and navy blue.
- Grey patterned scarf drooped around neck.
- Dark brown leather harnesses and load bearing gear slung around waist.
- Utility belt with tools, slicer gear, and medical supplies around waist.
- Dark brown leather gloves with light grey wrist covers.
- Dark grey high boots with shin armor plates.

Other Notes

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