Once per round, draw or holster a weapon or accessible item as an incidental.
Uncanny Reactions
1
Add boost per rank of Uncanny Reactions to all Vigilance checks.
Touch of Fate
1
Once per session add 2 boosts to any 1 check.
Quickdraw (Improved)
1
May use Quick Draw twice per round.
Sorry About The Mess
1
Decrease the Critical Rating of a weapon by 1 against targets that have not yet acted this encounter.
Force Powers
Force Rating
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend force pip to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force Pip to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force Pip to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of other.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends Pip and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes.