brilliant evasion |
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1/encounter oppososed piloting check, opponent cant attack for rounds equal to agility |
command 9 |
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add b/rank, effected characters add b to discipline ranks of command |
custom loadout |
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add 2 hp to sig vehicle |
dedication 7 |
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+3 presence, +3 intellect, +1 agility |
defensive driving 2 |
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increase ship defence by ranks |
dodge |
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oot incidental 1 strain per rank to upgrade check by ranks |
Field commander |
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PP leadership allies equal to presence may suffer 1 strain to perform a free manoeuvre |
Field commander improved |
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field commander applies to double presence, triumph may be spent to allow one ally to suffer 1 strain to perform an action instead of a manoeuvre |
Form on me |
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allies equal to leadership in close range gain benefits of gain the advantage |
gearhead 1 |
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remove sb to mechanics checks, mods cost 50% |
grit 7 |
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+strain equal to ranks |
inspiring rhetoric |
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pp leadership each sucess effects 1 ally each ally recovers 1 strain and adv may be spent to increase strainreovered |
inspiring rhetoric improved |
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each ally effect gains b to all skill checks for ranks in leadership rounds |
inspiring rhetoric supreme |
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suffer 1 stain to perform inspiring rhetoric as a manouver |
kill it with kindness 1 |
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remove sb/rank from charm and leadership checks |
know the enemy |
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may use knowledge warfare for initiative checks |
know it all |
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1/session perfectly recall a fact as if a dp was spent |
knowledge specialisation 1 |
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may spend triuph to gain successes equal to ranks on knowledge warfare checks |
larger project 2 |
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up to sil 5 sig vehicle |
master stratagist |
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may sigger 2 strain to decrease mass combat diff by 1 for 1 phase |
ready for anything 2 |
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remove sb/rank from mass combat checks or vigilance checks |
researcher 4 |
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remove sb/rank from knowledge checks |
researcher improved |
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on successful K check add adv to allied checks equal to ranks in researcher |
signature vehicle |
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upgrade mechanics checks on sig vehicle |
steely nerves |
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spend dp to ignore will or presence crit injuries until end of encounter |
commanding presence |
2 |
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remove sb/rank from leadership and cool checks |
confidence |
2 |
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decrease diff of discipleine checks toa avoid fear, if 0 auto pass |
by the book |
2 |
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1/encounter before making a combat check suffer 2 strain to add adv=ranks to check |
conditioned |
1 |
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remove 1sb from athletics and coordination/rank |
hold together |
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Through assesment |
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PPP K check, gain boost dice equal to success 1/session |
Galaxy mapper |
3 |
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remove sb/rank from astrogation, astrogation checks take 50%less time |
Fire control |
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treat sil of ships targeted by comat checks as 1 higher until end of characters next turn |
Formation tactics |
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PP leadership check, choose allies in short equal to success diff against these allies is upgraded till end of next round |
toughened 2 |
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+2wt/rank |
resolve |
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Formation tactics improved |
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spend 6a or triumh to have effect last till end of encounter |
tricky target |
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vehicle counted as 1 sil smaller |
solid repairs 1 |
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tinkerer |
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Natural scholar |
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1/session reroll a knowledge check |
valuable facts |
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1/encounter PP check add triumph to any one allies skill check in encounter |
resolve 2 |
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Targeted firepower |
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PPP K warfare check if successful allies within short range add adv to combat checks equal to success generated |
Tinkerer 1 |
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Hidden storage |
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on my order |
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Fire when Ready |
1 |
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Ordinance saturation |
1 |
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careful planning |
1 |
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outmanouver |
1 |
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hyperspace assault |
1 |
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