Jornek Accendere by SWNerd

Species
Corellian Human
Career
Smuggler
Specializations
Scoundrel, Thief,Pirate,Entrepreneur, Driver
System
Edge of the Empire

4
Threshold 22
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
5
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 3
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) X 0
Deception (Cun) X 3
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 0
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Coronet Arms HL-27 Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
5
Critical
3
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 10,Stun Damage,Limited Ammo 1
Damage
12
Critical
NA

0
1610
35
12/13

Weapons & Armor

1 Coronet Arms HL-27 Light Blaster Pistol
Hard point Slots:Arakyd 900 Genelock(no Mods), and a Set Trigger(no Mods)

1 Kamperdine Custom Tailored Armored Jacket

1 Knockout Grenade

Personal Gear

1 Holo-Messenger
1 Cargo Scanner
1 Electrobinoculars
1 Comm Jammer
1 Concealed Recorder
1 Blastech Model 58 Concealment Holster
1 Extra Reload
1 Breath Mask and Respirator
1 Merr-Sonn VX-A Intelligent Toolbox
1 Repulsor Assist Unit
1 Creshaldyne Mark VI Modular Backpack with 3 Extra Pouches
1 Sabacc Deck

Assets & Resources

1 Mobquiet S-5 "Flashfury" Swoop
Hardpoints Left:3
Weapons:None

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts / Ranks :7 Edge of the Empire Core Page : 84 When purchasing illegal goods, may reduce the rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Quick Draw Edge of the Empire Core Page: 84 Once per round draw or holster a weapon or accessible item as an incidental.
Convincing Demeanor/ Ranks:3 Edge of the Empire Core Page: 84 Remove a Setback Die per rank of Convincing Demeanor from Deception or Skulduggery checks.
Rapid Reactions/ Ranks:2 Edge of the Empire Core Page: 84 Suffer a number of strain to add an equal number of success(es) to initiative checks.Strain suffered cannot exceed ranks in Rapid Reaction
Quick Strike/ Ranks:2 Add a Boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Side Step/ Ranks:2 Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Soft Spot After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Natural Charmer Once per session, may re-roll any 1 Charm or Deception check.
Dedication/ Ranks:4 + 1 To Intelligence, +1 to Cunning, +1 to Presence & +1 to Cunning
Toughened/ Ranks:5 Gain +2 wound threshold.
Street Smarts/ Ranks:3 Remove a Setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Dodge/ Ranks: 2 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Grit/ Ranks:4 Gain +1 strain threshold.
Shortcut/ Ranks:1 During a chase, add a Boost die per rank in Shortcut to any checks made to catch or escape an opponent.
Jump Up Once per round, may stand from seated or prone as an incidental.
Natural Rogue Once per session re-roll any 1 Skulduggery or Stealth check.
Know the Ropes/ Ranks:1 Add a Boost die to checks madeto escape from restraints equal to ranks in Knowledge(Underworld). Spend a Triumph to free all other allies within short range.
Greased Palms/Ranks:2 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent.
Double Talk The character may spend 2 Advantage or a Triumph from a successful Charm or Deception check to disorient a number of opponents within short range equal to his Presence for the remainder of this round and the next two rounds.
Intense Presence Spend 1 Destiny Point to recover Strain equal to Presence Rating.
Fearsome Rep Add an automatic Advantage to the results of all Coercion checks equal to ranks in Fearsome Rep.
Altered Deal Once per session the PC may take the Altered Deal action and make a Hard Coercion check to radically change a previously made deal or bargain to the character's advantage.
Sound Investments/Ranks:5 At the start of each session, gain 100 credits for each rank of Sound Investments.
Plausible Deniablity/Ranks:1 Remove a Setback die per rank of Plausible Deniability from all Coercion and Deception checks.
Rapid Recovery/ Ranks:2 When healing Strain after an encounter, heal 1 additional Strain per rank of Rapid Recovery.
Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one Success.
Natural Merchant Once per session, may re-roll any 1 Streetwise or Negotiation check.
Intense Focus Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Full Throttle Take a Full Throttle action; make a Hard Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning.
All-Terrain Driver Do not suffer usual penalties for driving through difficult terrain when using Piloting (Planetary).
Fine Tuning/Ranks:1 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.

Force Powers

Force Rating
Power
Narrow Escape
Description
Upgrades: Add Boost,Change Scale(2),Destiny
Upgrade Effect

Background

Motivation

Beating the Odds

Obligations

Favor- The fact that Jornek Accendere owes Maz Kanata some sort of favor is well known in the Galactic Underworld. What is unknown however is how he came to owe her the favor; at one point during his storied career he found information about an Imperial Convoy that was transporting some precious cargo. He enlisted the aid of other Smugglers and Pirates in the ambush of said convoy with the promise of great riches, alas that the Imperial Captains chose to blow their ships up upon being disabled. It took Jornek many years to pay back the other members of that enterprise via favors, now he just has one more favor to complete and that is for the legendary "Pirate Queen" Maz Kanata.

Description

Other Notes

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