Corr Halcard by Oneeyedmatt87

Species
Human
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

3
Threshold 12
Current 8
Threshold 15
Current 1
Ranged 1
Melee 1

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

H-7 "Equalizer"
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior
Damage
9
Critical
2
H-7 "Equalizer"
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior
Damage
9
Critical
2
Unarmed
Range
Engaged
Skill
Brawl
Damage
2
Critical
5

0
220
50
4/7

Weapons & Armor

Smuggler's Trenchcoat
H-7 Equalizerx2 Custom Grips, BAM, Paired

Personal Gear

Comlink
3x Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gritx2 EOTE 136 +1 Strain
Quick Strike x2 EOTE 141 Add [b] to targets that have not acted yet in combat
Quick Draw EOTE 141 Draw weapon as incidental
Improved Quick Draw Fly Casual 33 Can use Quick Draw Twice per round
Call 'Em Fly Casual 32 Do not add [s] to combat checks using the Aim maneuver
Sorry About the Mess Fly Casual 33 Decrease crit rating by 1 against targets that haven't acted yet in combat
Lethal Blows EOTE 138 Add +10 to crits
Guns Blazing Fly Casual 33 As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (L) attack w/ 2 weapons

Background

Corr grew up in the family business, a freelance mercenary outfit. His dad and uncles, along with their buddies who fought in the clone wars with them, traveled from world to world in the outer rim, protecting businesses, convoys, and towns that paid from the pirates, raiders, and general scum of the galaxy.

For a while, Protection Ltd. flourished in the power vacuum of the collapse of the Republic and consolidation of the Empire. More recently, overbearing Imperial regulations have made it harder and harder to get by.

Seeing the handwriting on the wall, the senior members of Protection Ltd. have disbanded the company, and settled into new careers or retirement.

Corr set out to find something that he could use his considerable talents for, and settled on Bounty Hunting.

Motivation

The Little Guy - The family business instilled a deep sense of right and wrong in Corr. He's seen the weak stepped on so often that he can't help but root for the little guy. If he's getting paid to get scum off the streets, all the better.

Obligations

20 obligation: Frontier Justice: Protection Ltd. made a lot of enemies, sometimes on both sides of the law. These enemies would no doubt like to make Corr pay, either for his own part, or to get to his relatives.

Description

Other Notes

Human Free ranks in Negotiation and Charm
+10 obligation for XP
120 starting XP
30+40 -> 4 Agility
30 -> 3 Willpower
20 remaining XP +100 =120
Grit - QuickStrike - Rapid Reaction - Quick Draw = 120-20 =100
Grit - QuickStrike - Quick Draw (Improved) = 100-30=70
Call em - Sorry about the mess = 70-30 = 40
Lethal Blows - Guns Blazing = 40-40=0

Credits: 6500
H-7 x2 = 1200x2 =6500-2400=4100
BAM x 2 = 500x2 = 1000 = 4100-1000=3100
Custom Grip x 2 = 500x2 = 1000 = 3100-1000=2100
Paired Grip = 2100-300=1800
Smuggler's Trenchcoat = 1650 = 1800-1650=150
Comlink, 3 Stimpacks @ 25 = 100 150-100 =50

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