Sgt. Kes Lhenn by TheLastRoman

Species
Human
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 3
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DDC-MR6 Modular Rifle
Range
Long
Skill
Ranged: Heavy
A character may make an Average(◆◆) Mechanics check to add or remove an attachment to a DDC-MR6 as an action. Stun Setting, Cumbersome 2, Accurate 3, Superior
Damage
10
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 4, Vicious 1, Accurate 1, Superior
Damage
4
Critical
1

310

Weapons & Armor

DDC-MR6 Modular Rifle
--Reverse Engineering
--Hunting Barrel
--Custom Grip
--Telescopic Optical Sight
--Superior Weapon Customization
--Blaster Energy Dampener

Vibro-Knife
--Reverse Engineering
--Mono-Molecular Edge
--Custom Grip
--Superior Weapon Customization

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication +1 Intellect
Grit I +1 Strain
Stalker II Add □ per rank of Stalker to all Stealth and Coordination checks.
Dodge I When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Lethal Blows III Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Quick Strike I Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. C
Jump Up Once per round, may stand from seated or prone as an incidental. C
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Sniper Shot Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase.
Deadly Accuracy When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Quick Draw Once per round, draw or holster a weapon or item as an incidental. C

Background

Motivation

Obligations

Description

Other Notes

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