I'llara Vandor by Bravoblue

Species
Twi'lek
Career
Jedi
Specializations
Padawan, Shien Expert, Makashi Duelist
System
Force and Destiny

7
Threshold 15
Current 0
Threshold 15
Current 5
Ranged 1
Melee 4

Placeholder Image

Characteristics

4
2
2
3
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Curved Hilt Broadsaber (Navy)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Defensive +1, Add [ADV] when fighting single opponent, Paired
Damage
11
Critical
1
Ancient Lightsaber (Amethyst)
Range
Engaged
Skill
Lightsaber
+1 [SU], +1 [AD] Breach 1, Sunder, Defensive 4, Superior, +[AD] when fighting single opponent, Reduce Cost of Improved Reflect by 2 [Th], Paired
Damage
9
Critical
2
Ancient Sword x2
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
6
Critical
3

30
750
14450
6/10

Weapons & Armor

Broadsaber, Curved with Defensive +1, Ilum Crystal (all mods), Paired
Ancient Lightsaber: Solari Crystal (all mods), Curved Hilt, Paired

Superior Cortosis Reinforced Ancient Jedi Battle Armor (Soak 3, Defense 1, Encumbrance 5 [2 Worn])

Personal Gear

Jedi Utility Belt Enc +1 (3 Rations, Emergency Medpac, Lightsaber Maintenance Kit (automatic ADV build/modify/repair sabers), Slim Glow Rod, Comlink, Aquata Breather)

5 stimpacks
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Training Facility: (Lightsaber)
Increased Core Focus
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Assets & Resources

1 Rarity 6 Reward
2 Rarity 7 Reward
1 Rarity 8 Rewards

HWK-290 "Gifted"

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw RotS 27 for all below Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded Choose any 2 skills (Leadership, Negotiation). They permanently become career skills.
Sense Danger Once per game session, remove [S][S] from any check.
Force Rating (2) duh [Total FR: 4]
Adaptable When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove [DE] or [TH] equal to their ranks in cool.
Dedication +1 Brawn
Force Rating +1 (Path to Power)
Reflect (4) When hit by a ranged attack, suffer 3 strain to reduce damage by 6.
Parry 4 When hit by a melee attack, suffer 3 strain to reduce damage by 6.
Street Smarts Remove [K] per rank of Street Smarts from Streetwise or Knowledge (Underworld)
Shien Technique When making a Lightsaber check, may use Cunning instead of Brawn.
Reflect (Improved) When reflecting a hit that generated [De] or 3 [Th], may hit one target in medium range with the same damage as the initial hit.
Reflect (Supreme) If the user did not make a combat check during the previous turn, may suffer 1 strain to use reflect.
Something to Prove Once Per Session, suffer 4 strain to reroll a failed check. If the check succeeds, recover 4 strain.
Djem So Deflection After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance to with or engage opponent. This may be performed once per round.
Falling Avalanche Suffer 2 Strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Resist Disarm Suffer 2 Strain to avoid being disarmed or having weapon damaged or destroyed.
Defensive Stance Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number until the start of the character's next turn. Strain suffered this way cannot exceed ranks in Defensive Stance.
Dedication +1 Presence
Makashi Technique May use Presence instead of Brawn when making Lightsaber skill checks.
Duelist's Training Add [B] to Melee and Lightsaber checks when fighting a single opponent.
Feint Spend [TR] or [AD][AD][AD] on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
Defensive Training 1 All Lightsaber, Brawl, and Melee weapons gain Defensive = Ranks. This replaces any natural defensive rating the weapon has.
Makashi Flourish Once per encounter, make an Average Lightsaber (Presence) check 1 engaged opponent suffers 1 strain per success, and you heal and equal amount of stain. May spend 2 Advantage or Triumph the opponent until the end of the target's next turn.
Sincerest Flattery Once per encounter, when the character makes a check using a skill that another character has previously used during the encounter, they add 2 Boost.
Temple Training Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore).
Durable (Reinforced Gauntlets) Reduce any critical injury suffered by 10 per rank.
Command Add [BO] per rank of Command when making Leadership checks. Affected targets add [BO] to Discipline checks for the next 24 hours.
Stand Firm! As an action, make a Hard Leadership check. Choose one ally per Success who increase their wound threshold by the character's presence until the end of the encounter.
Enhanced Leader Add [FO] no greater than Force Rating to Leadership checks. Spend pips to gain success or advantage equal to pips spent.
Natural Champion Once per session, reroll any Leadership or Lightsaber check.

Force Powers

Force Rating
4
Power
Sense
Description
The Force user can sense the Force interacting with the world around him. The user may spend (FP) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (FP) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Sense’s ongoing effects may be triggered one additional time per round.
Control Ongoing effect: Commit (FD). Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.
Control Ongoing effect: Commit (FD). Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Basic Power The Force user can sense the Force interacting with the world around him. The user may spend (FP) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (FP) to sense the current emotional state of one living target with whom he is engaged.
Control The user gains the ability to detect the surface thoughts of the target. This power gains the effect: Spent [FP], the user senses the current thoughts of one living target with whom he is engaged. The user may activate this multiple times.
Power
Foresee
Description
Foresee allows the character to look into the Force and see vague hints of his near future. These hints may be blurry visual images, brief samples of sound, or simple emotions.
Upgrade Effect
Power
Enhance
Description
Enhance allows a Force user to perform athletic feats beyond the original scope of their natural abilities.

When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend [FP] to gain [SU] or [AD] (user's choice) on the check.
Upgrade Effect

Background

When I'llara's parents found out she was force-sensitive, they were overjoyed to have her be trained by the high council. Her mother worked in a regional government office on Ryloth, and her father was a law enforcement agent.

However, I'llara's brother didn't take it so well. Being younger, he saw I'llara as having the easy path in life. She didn't have to stay home and help out anymore because she was "destined for greatness." The Jedi Order doesn't believe in attachments, but I'llara hopes to someday return to Ryloth and work things out with her little brother.

Motivation

Best of the Best:
I'llara has something to prove, and the Clone Wars are the ultimate proving ground. This presents a rare opportunity to put her skills to the test in the real world. She hopes to someday be a well-recognized duelist, with lightsaber skills only surpassed by the greatest of Jedi Masters.

Duty: Ground Superiority [535]
CR: 5
I'llara's combat skill and (eventual) leadership ability should lead her and any one brave enough to follow her to victory over the Separatists, Pirates, and any others who threaten the defenseless.

Morality

Bravery/Vanity [110]

I'llara places the well-being of others as her utmost priority. She faces incredible odds without a second thought and never backs down from a challenge.
However;
I'llara is more concerned with appearing to do the right thing than ensuring an outcome that benefits everyone. Believing herself to be a hero, she wants to prove this to others and to receive praise for these efforts.

Description

Strong belief in the living force.
Beaded necklace in lieu of the traditional padawan braid.

Trial of Courage [Done]
Trial of Skill [Done]
Trial of Insight [Done]
Trial of the Flesh [Done]
Trial of Spirit

Other Notes

234 Hours Downtime.

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