Threshold | 16 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Brass Nuckles |
RangeEngaged |
SkillBrawl |
|
Disorient 3, Knockdown, Stun Setting |
Damage4 |
Critical4 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Diorient 1, Knockdown, Stun Setting |
Damage3 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Ponderous | LoNH 94 | A Hutt can never spend more than one maneuver moving per turn. | |
Enduring 1 | EotE CRB 135 | The character gains + 1 soak value per rank of Enduring. | |
Nobody's Fool 1 | EotE CRB 139 | The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. | |
Grit 1 | EotE CRB 136 | Each rank of Grit increases a character's strain threshold by one. | |
Surgeon 1 | EotE CRB 144 | When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. | |
Stim Application | EotE CRB 143 | The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter. |