Seranna Torbus by LaserRey

Species
Twi'lek
Career
Consular
Specializations
Healer
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 11
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 2
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Light Saber
Range
Engaged
Skill
Lightsaber
Encumberance 1, Hard Points 5, Breach:1 & Sunder
Damage
6
Critical
2
Light Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 1
Damage
1
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient
Damage
1
Critical
4

40
280
3666
7/8

Weapons & Armor

Vibro knife (1), brass knuckles (1), light blaster (1)

Lightsaber (1)

Bought materials for Deflective Armour: 500-15% credits/5 rarity. Average two purple mechanics check. 24 hours craft time. + 1 soak, + 1 defense. 2 encumbrance, 1 hard point (FAD - Armor Crafting pg 91)x

Heavy Clothing (Herdessa) (+1 soak)

Personal Gear

Stick.
Handful of bandages/gauze/2 packets of bacta and injectors. (Child)

Glowstick, knife, com, matches, tinder, cold weather clothing, emergency flare, utility knife. (Illum)

Med kit of stuff from Medbay: pain killers, bacta, etc. (1) (Left at temple)

Commlinks (0)

Unrefined karrak spice in a vial. Highly addictive. (0)

Med Pack: Medicine checks without setbacks for not having proper equipment. (2)

Data Pad (1)

Utility Belt (+1)

Macrobinoculars

Camp Rations (stakeout food)

Assets & Resources

Critical Injuries & Conditions

3 cold strain
4 ice mice strain
4 Slash wound to left shoulder
2 Trip and slip wounds
Healed up.

No longer unconscious. Under Jaa-lookalike

Healed self thrice today. (July)

Shot in left shoulder. Healed self (Sept)

Crit - 91 (Oct) At the brink - take strain every time you take an action

Jan 2018 - healed 6 strain. Healed crit and self

Talents

Name Rank Book & Page Description
Surgeon FAD-Talent Tree (1) Cost:5 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Physician FAD-Talent Tree (1) Cost:10 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Healing Trance FAD-Talent Tree (1) Cost:15 Commit C. For every full encounter C remains committed, heal 1 wound per rank of Healing Trance.
Surgeon FAD-Talent Tree (1) Cost:20 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Dedication FAD-Talent Tree (1) Cost:25 (Int) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Force Powers

Force Rating
1
Power
Heal/Harm Basic Power
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Ω to heal a number of wounds equal to Intellect from an engaged living target.
Harm: Spend Ω to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude (1) Spend Ω Ω to affect 1 additional target within range per rank of Magnitude purchased. (5)
Magnitude (2) Spend Ω Ω to affect 1 additional target within range per rank of Magnitude purchased (10)
Control (1) Heal: May make a Heal power check combined with a 3purple Medicine check. If check succeeds, one target who heals wounds also heals 1 Critical Injury.
Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers 1 Critical Injury (adding +10 to the roll per 2advantages). (20)

Background

From the notes of Jedi Master Rekkan Thrace:

Potential Candidate #12:
Name: Seranna Torbus
Species: Twi'lek
Mannerisms:
Seranna (or "Sera", as she likes to be called) is a loud, silly girl. She is deeply empathic and intelligent, and above all, kind: her smile lights up a room and she makes friends easily where others I've noted so far are hesitant or shy. She has a natural talent for mending, whether regarding objects, or emotions, or people (I cut my arm on an especially nasty bush the other day, she began doting on me like a mother ash-rabbit). Even at this young age, Sera seems to notice tiny patterns in everyday life that make up the great fabric over which the Force holds sway—and she is extremely curious about it. Naturally, she appears to hold everyone and everything she meets in immediate high esteem, and is vehemently against violence (even when pressed).
Background: To say that the Torbus family are not wealthy would indeed be generous. Evidently Sera's father saw something of this greatness in her, because on my arrival to Ryloth he absolutely pestered me (to the point of interrupting my other duties), requesting that I stay with him in his humble home, which was really more of a shack. Over the course of several days of discreet study of the entire Torbus clan, neither he (Ekwin) nor Seranna's two older brothers (Derriek, Tevan) appear to have her sensitivity. Perhaps she is an emergent. Nonetheless, I will return to them later with, I hope, good news.

Motivation

Enthusiasm: The character is always ready to try
something new, and she approaches all of her tasks,
even mundane ones, with excitement. She’s not one
to overthink a situation, lest she miss a great new
opportunity.

Recklessness: Of course, sometimes a little thought can go
a long way to saving someone from a major mistake, which
this character may find out to her sorrow on more than one
occasion. Reckless behavior can leave her in dangerous
situations or at the mercy of more calculating individuals.

Morality (0-30=dark, 70-100=light):
50
+5/-5 Session 0.
+3 Session 1 (ran back into cave at Ilum).
53
-1
52
-1 Stabbed someone without hesitation
Sera, after not using a dark pip to heal Jaa, realizes she would not be able to live with herself if she did not heal Jaa with the dark side of the force and he died.
51
-1 Used dark pip to heal Jaa (From unconscious to 3)
50
-1 Used dark pip to heal Jaa (From 3 to 6)
49
-1 Used dark pip to heal Jaa (From 6 to 9)
48
-1
47 Used dark pip to heal self (From 9 to 6)
-1
46 Used dark pip to heal self (From 6 to 3
+1
47 Puddle and Mouse survived (Clone Troopers)

Morality

Description

Has painted on "Padawan braid" to left tendril.

Graduated, stopped painting her braid on.

Other Notes

Month 1: (Melee), Discipline, (Medicine), Education, Cool, Perception, Coordination, (Mechanics), Xenology.
4: Relieved a kid's pain in Med Bay, kept up in a conversation with Vera re: xenology.
5: Helped fix a ship wing in hangar.
6: Met Nowor, younger Duros. Ruined her notes. It's okay. Gained a future favour. Copied notes into new book successfully.
7: Enthusiastic but nervous about combat classes, doesn't quite jive with her. Not to harm others for the sake of harm or to achieve your goals, but only using a weapon/violence when needed to. Very specific escalation of threat. Meaningful way of protecting. Selflessness. She's excited to get her lightsaber one day, but not necessarily itching to hit anyone with it.

7: The Gathering. Got her crystal. Had to get by Ice Mice to get it. Leaned into the thoughtless space and let the Force guide her through the mouse nest. Got to the entrance of the cave to get help from Thrace because the others were in trouble. Thrace refused. She no longer trusts Thrace. She ran back to help the others. Guided the Panther off with a flare, was slashed by the Panther, led the group out of the caves. Healed Bastion, applied bacta to her own shoulder. Was taken back to assemble light sabers. GREEN

14: Near expulsion. THANKS, GUYS.

14: Waterbee expedition.

16: Destroyed Spire Defences. Did some healing shite and some cool computers stuff. Wanted that Massiff as a pet sooo bad.

16: War of Genosis. Took out Air Turrets, Forward Repairs, Won Mass Combat. Shot in shoulder.
Graduated to Knighthood.

16: Side-RP: Friends with Brin over medbay stay.

16: Week after War of Genosis: WAR! Sent to Herdessa (Between Hutt Space and Separatist Space)
Did some Reiki on Bastion. Ineffective. Healed Bastion, Healed Brin, Shot in left shoulder, Successful mechanics check on tractor, second tractor rigged with grenade.
Ride back, medical check on Bastion, medical check on self - fully healed. Computers check: Mission was to destroy fields and agricultural machinery. Feeling confident in her abilities as a surgeon/physician and glad she didn't have to use the dark side of the force to heal anyone. Heading into the Naughty Nautolan to get leads about Sentients for a Free Herdessa/ Eroll Starkos.

16: Battle with white-masked SFH's in Warehouse. 91 CRIT. Take strain every time I make an action. Medical check on self successful. Shot again.

16: Heals crits on herself and Brinnan. Found mining equipment that the SFH wanted to sabotage and allow to arrive at Anthil as scheduled. 9 B1 Battle Droids

16: Makes tea for Siren, heals her wounds, fights her. Almost let Siren loose, but she and Jaa got her bound again. Tied her ankles together with gauze.

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