Master Baustrade by jmg

Species
Twi'lek
Career
Smuggler
Specializations
Pilot, Force Sensitive Exile, Seer, Ataru Striker
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 2
Melee 1

Characteristics

2
4
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Green Dantari Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder. When making a Force power check as part of a combat check, may spend FP to recover 2 strain. 2/5 Hard points used.
Damage
7
Critical
2

0
1110

Weapons & Armor

1 Extra Reload (1 Encumbrance)
Armored clothing (+1 defense, +1 soak, 1 unused Hard point, Encumbrance 0, 1 if not worn.)
Sith lightsaber crystal, hilt
Stun Grenade

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Senses EoE, 277 Add boost per rank in Uncanny Senses to all perception rolls
Skilled jockey (Rank 2) EoE, 83 Remove setback per rank on Piloting checks.
Full throttle EoE, 83 Hard piloting check, increase top speed by 1 for rounds equal to Cunning
Uncanny Reactions (Rank 4) EoE, 277 Add boost die per rank on all Vigilance Checks
Quick Draw EoE, 277 Once per round, draw or holster a weapon or accessible item as an incidental
Touch of Fate EoE, 277 Once per session, add 2 bonus to any roll.
Insight EoE, 277 Perception and Discipline become career skills.
Street Smarts EoE, 277 Remove setback per rank of Street Smarts from Knowledge (Underworld) and Streetwise checks.
Dedication EoE, 277 +1 characteristic (Agility)
Force Rating (Rank 3) EoE, 277; F&D, 83 +1 Force Rating
Keen Eyed F&D, 83 Remove setback per rank from Perception and Vigilance checks.
Grit (Rank 2) F&D, 83 +1 Strain Threshold
Sense Advantage F&D, 83 Once per session, add 2 setback to any NPC skill check.
Jump Up F&D, 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique F&D, 87 When making a Lightsaber check, may use Agility instead of Brawn.
Parry (Rank 2) F&D, 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Reflect (Rank 2) F&D, 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks.
The Force is My Ally F&D, 83 Once per session, suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic F&D, 83 Once per session, re-roll 1 Force Power check.
Saber Swarm F&D, 87 Perform Saber Swarm maneuver; suffer 1 strain; next Lightsaber (Agility) check this turn, gain the Linked item quality equal to Force rating.
Saber Throw F&D, 87 Perform Saber Throw action; make Lightsaber check as a ranged attack at target within medium range adding FD no greater than FR. Spend F and succeed on the check to hit the target. Spend F to have the weapon return to your hand.
Dedication F&D, 87 + 1 Willpower.
Expert Tracker F&D, 83 Remove setback per rank from checks to find tracks or track targets. Tracking a target takes half as long.
Toughened F&D, 83 + 2 Wound Threshold
Conditioned F&D, 87 Remove setback per rank from Athletics and Coordination checks.
Dodge F&D, 87 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain up to ranks; upgrade the difficulty of the attack by that number.
Sixth Sense EoE, 277 +1 Ranged Defense

Force Powers

Force Rating
4
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Spend F. The Force user senses the current thoughts of one living target with whom he is engaged.
Range (Rank 2) Spend F to increase power's range by a number of range bands equal to Range upgrades purchased.
Control Ongoing effect: Commit F. Once per round when targeted with an attack, upgrade the difficulty once.
Duration Sense's ongoing effect may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiations check, user may make an Influence power check as part of the pool. Spend F to gain successes or advantages (user discretion).
Range Spend F to increase power's range by bands equal to purchased Range upgrades.
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control Enhance can be used with Coordination skill.
Control Enhance can be used with the Piloting (Space) skill.
Range Spend F to increase power's range by bands equal to range upgrades.
Control Force Leap as a maneuver.
Control Ongoing Effect: Commit FD. The user increases Agility by 1 per (up to 6).
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Resilience skill.
Control (Horizontal Leap) Take a Force Leap action. Make an Enhance power check. Spend F to jump horizontally to any location in short range.
Control (Vertical Leap) When performing Force Leap, can also jump vertically.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Magnitude Spend F to increase targets affected equal to Magnitude ranks purchased.
Control When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend FF to gain insight into the general direction or direction of a person or object that he knows about, regardless of current distance.
The user may spend F and succeed at an Average Vigilance check (or opposed Vigilance v. Discipline check) to see through illusions.
Upgrade Effect
Control Ongoing effect: Commit F. Upgrade the ability of Vigilance and Perception checks once.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Strength (Rank 2) Spend F to increase the silhouette able to be targeted equal to purchased Strength upgrades.

Background

Motivation

Morality

Description

Other Notes

690 Bonus:
Seer (40), Uncanny Reactions (5), Keen Eyed (10), Discipline 1 (5), Grit (15), Sixth Sense (25)
Sense Advantage (20), Sense (Control, Duration, Strength) (30), Discipline 2 (10), Seek (Basic), Seek Control (20), Perception 3 (15), Lore 1(5), FR 3 (20)
Ataru Striker (50), Vigilance 2 (10), Jump Up (5), Lightsaber 1 (5), Ataru Technique (10), Parry 1 (5), Reflect 1 (10), Enhance (Resilience) (5)
Enhance Force Leap Control and Range upgrades (40), Move Basic (10), Strength upgrades (20), Lightsaber 2 (10), Perception 4 (20)
The Force is my Ally (20), Natural Mystic, Force Rating (50), Discipline 3, Vigilance 3 (30)
Parry 2, Reflect 2 (30), Saber Swarm (20), Saber Throw (25), Dedication (25)
Influence (Range) (5), Control (15), Lightsaber 3 (15), Expert Tracker (5), Toughened (10), Conditioned (5), Dodge (10), Grit (5), Uncanny Reactions 4 (10)

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