Character Name

Ozma Ling by EinherjarLucian

Hotshot, Gunner
Age of Rebellion

Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Weapons & Armor

G-Suit (Resistant, Wearer reduces strain cost to perform a second Pilot Only maneuver by 1, Soak 1)

** Blaster Pistol** *(Dmg 6, Crit 3, Medium, Ranged [Light], Stun Setting) - Sniper Shot 2 (May shoot up to 2 range bands farther than Medium, upgrading the check in addition to higher difficulty)* !roll [aaaa]

Personal Gear

AG/L Mk.III Targeting Goggles
Utility Belt
Military Pack
Military Belt Pouch
Crash Survival Kit
Grav Chute

Assets & Resources

- Base Soak 1, HP1
| MB-7 "Ranger" Range Finder
|| 2 Innate Talent (Sniper Shot) mods

AG/L mk.III Targeting Goggles
- Counts the sil of target as 1 greater when
- Making Gunnery checks against a
- Starship or Vehicle

Critical Injuries & Conditions


Name Book & Page Description
Skilled Jockey 1 Remove [s] per rank from all Piloting [Planetary/Space] checks Ozma attempts.
Sniper Shot 2 (2 Attachment mod) Once per round before making a non-thrown ranged attack, may perform a maneuver to attempt a sniper shot. Increase the max range of the weapon up to one range band per rank. For each rank beyond the maximum of the weapon, upgrade the difficulty of the check by one (in addition to the increased difficulty of the shot due to longer range).
High-G Training 1 When a starship or vehicle being piloted by Ozma would suffer system strain, he may suffer strain up to ranks in this talent to prevent an equal amount of system strain.


Ozma's talents for gunnery and piloting manifested at an early age, when his colony was attacked by Trandoshan slavers. He fearlessly jumped into a vehicle whose pilot had been shot, and proceeded to defend his colony and his family against the attackers. His efforts pushed back and delayed the slavers enough that the colony's troopers were able to rally and drive the attackers off.

Today, Ozma flies for the Alliance, bringing his talents to bear to aid others who are in trouble, whether from pirates, slavers, or the Empire.


**Conflict - Squadron** An Ace can never truly know his brothers-in-arms until he serves with them in battle. While Ozma may be a bit cold towards non-veterans, he is a true friend to anyone that has fought at his side.

===== Squadron Check Templates

**[Squadron] Attack Formation** Concentrate fire on a single target. Add :BoosBla: to any attack made by the squadron.
**[Squadron] Evasive Maneuvers** Add :BoosBla: to all attempts to gain the advantage and add :Setback: to enemy attempts to gain the advantage. Enemies must also spend an additional :Advantage: to activate the Auto-fire or Blast weapon qualities.
**[Squadron] Running Dark** Starships shut down all transmitters, sensors, transponders, and running lights. Downgrade difficulty of stealth checks once and upgrade difficulty of all Leadership checks.
**[Squadron] Sensor Sweep** Vehicles split responsibilities for sensors and visual scanning. Add :BoosBla: to any vigilance checks to determine initiative and to Computers and Perception checks to detect targets.
**[Squadron] Skilled Navigator** Ozma can substitute a Leadership check for a single Astrogation, Computers, Mechanics, or Knowledge check. He can only do this a number of times equal to his ranks in Leadership per session.


** Space Superiority (0)** Ozma is dedicated to taking out enemy starfighters, turrets, capital ships, and platforms. He knows that if the Rebels can showcase their strength in space combat, it could sway entire systems to their cause.


Ozma has brown hair and light green skin with traditional Mirialan tattoo patterns on his cheeks and forehead. He has blue eyes.

Other Notes

==== Current
XP: 150, Duty: 15, Credits: 580, Downtime 24h

==== Creation
Character Creation - Mirialan Ace (Hotshot) - 243123 - 20 Duty Spent (+10xp, +2500cr) Starting 110xp - +10xp instead of Recruit, +10xp SFL training earned - 130xp, 3000cr

==== Mission Log
Mission - Operation Harlequin Sky: +20xp (+15xp base, +5 motivation), +15 duty (+5 base, +5 duty, +5 report), +300cr, +24h. CR0.

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