Threshold | 19 |
Current | 5 |
Threshold | 13 |
Current | 3 |
Ranged | |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 1 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Accurate 1 |
Damage7 |
Critical3 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, Defensive 1, Accurate 1 |
Damage5 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6 |
Damage8 |
Critical4 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage |
Damage8 |
Criticalnone |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit Rank 1 | Each rank of Grit increases a character’s strain threshold by one. | ||
Toughened Rank 3 | The character increases his wound threshold by two per rank of Toughnened. | ||
Point Blank Rank 1 | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. | ||
Physical Training Rank 2 | This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. | ||
Durable Rank 1 | The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. | ||
Armor Master | When wearing armor, the character increases his total soak value by one. | ||
Feral Strength Rank 1 | The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. | ||
Blooded Rank 1 | Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. | ||
Natural Outdoorsman Rank 1 | Once per game session, the character may reroll any one Resilience or Survival check. |