Master Boha Graaf by jmg

Species
Zabrak
Career
Warrior
Specializations
Aggressor, Shii-Cho Knight, Niman Disciple
System
Force and Destiny

5
Threshold 20
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
3
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blue Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1, Defensive 2 (from talent), Reduced Crit Mod, 2/5 Hard points
Damage
6
Critical
1
Brawling
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown 1
Damage
4
Critical
5

0
1170

Weapons & Armor

Ilum Crystal (Remaining mods: 2 Vicious 1, 4 Damage +1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Zabrak Abilities F&D, 63 Zabrak receive 1 free rank in Survival and 1 automatic advantage on Coercion checks.
Toughened (Rank 3) F&D, 99 +2 wound threshold per rank.
Sense Advantage F&D, 99 Once per session, add 2 setback to any NPC skill check.
Crippling Blow F&D, 99 Increase the difficulty of next combat check by 1. If the check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Intimidating F&D, 99 Suffer strain up to ranks to downgrade or upgrade the difficulty of Coercion checks made by or against you by an equal number.
Fearsome (Rank 3) F&D, 99 When an adversary becomes engaged with you, force them to make a fear check, difficulty equal to your ranks in Fearsome.
Terrify F&D, 99 Take the Terrify action. Make a Hard Coercion check and FR; disorient one target within medium range per success; spend 2 advantages to extend duration; spend F to immobilize affected target.
Improved Terrify F&D, 99 Reduce the difficulty of Terrify to Average; may spend Triumph to stagger an affected target.
Grit F&D, 99 +1 strain threshold per rank.
Prey on the Weak F&D, 99 +1 damage to successful combat checks against disoriented opponents per rank.
Dedication (Rank 3) F&D, 99 +1 Cunning, Willpower, Willpower
Parry (Rank 4) F&D, 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Multiple Opponents F&D, 100 Add bonus die to Brawl, Melee, and Lightsaber when engaged with multiple opponents.
Force Rating (Rank 2) F&D, 99, 70 +1 Force Rating
Improved Parry F&D, 100 When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Melee or Brawl dealing base damage after the original attack resolves.
Defensive Training (Rank 2) F&D, 100 When wielding a Lightsaber, Melee, or Brawl weapon, it gains the Defensive quality equal to ranks.
Sum Djem F&D, 100 On a successful Lightsaber attack, may spend Triumph or 2 advantages to disarm opponent.
Second Wind F&D, 100 Once per encounter, use Second Wind incidental to recover strain equal to ranks.
Quick Draw F&D, 100 Once per round, draw or holster a weapon or accessible item as an incidental.
Natural Blademaster F&D, 100 Once per session, re-roll any Lightsaber or Melee attack.
Sarlaac Sweep F&D, 100 Increase the difficulty of Lightsaber check by 1 to perform the Sarlaac Sweep maneuver. Spend 2 advantages to hit additional engaged targets.
Durable (Rank 2) F&D, 100 May reduce any Critical Injury suffered by 10 per rank to minimum of 1.
Reflect (Rank 3) F&D, 70 When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks.
Nobody's Fool F&D, 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks by 1 per rank.
Niman Technique F&D, 70 May use Willpower for Lightsaber checks.
Draw Closer F&D, 70 Perform Draw Closer action; make a Lightsaber Willpower check against a silhouette 1 target within medium range; add FD to check; spend F to move target 1 range band closer or to add 1 success to the check.
Center of Being F&D, 70 Take the Center of Being maneuver; Until the beginning of next turn, attacks against you increase their critical rating by 1 per rank.
Improved Center of Being F&D, 70 Spend 1 strain to do Center of Being as an incidental.

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, may roll an Enhance power check as part of the pool.
Upgrade Effect
Control Enhance can be used with Coordination checks.
Control Enhance can be used with Brawl checks.
Control (Horizontal Leap) Take the force leap action. Make an Enhance check. Spend F to jump horizontally to any location in short range.
Control Enhance can be used with Piloting (Planetary) checks
Control (Leap as maneuver) Perform Force Leap as a maneuver instead of an action.
Control (Vertical Leap) When performing Force leap, may also jump vertically.
Range Spend F to increase leap range by bands equal to purchased Range upgrades.
Control Enhance can be used with Resilience checks.
Control Enhance can be used with Piloting (Space) checks
Power
Foresee
Description
The user can feel the Force flowing around everything, seeing what is and what will be.
The user can spend F to gain vague hints of events to come, up to a day into his own personal future.
Upgrade Effect
Control When making an initiative skill check, may roll a Foresee power check as part of the pool. Spend F to gain successes on the check.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend FF to gain insight into the general location or direction of a person or object he knows about, regardless of current distance.
The user may spend F and succeed on an average Vigilance check (or opposed Vigilance v. Discipline check) to see through illusions.
Upgrade Effect
Control Ongoing effect: Commit FD, upgrade the ability of Perception and Vigilance checks once.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Range (Rank 2) Spend F to increase range by bands equal to Range Upgrades purchased.
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Spend F to sense the current thoughts of target with whom you are engaged.
Control Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Control The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength Spend F to increase silhouette by a number equal to Strength upgrades purchased.
Range Spend F to increase range by bands equal to Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

Brawn 3, 4 (70), Presence 2 (20), Enhance Basic (10), Enhance Control (Resilience, Brawl) (10).
Toughened 1 (5), Athletics 1 (5), Coercion 2 (10), Perception 1 (5), Knowledge Underworld 1 (5), Foresee Basic (10), Foresee Control (10), Brawl 2 (10), Sense Advantage (10), Toughened 2 (15), Crippling Blow (15).
Brawl 3 (15), Intimidating 1 (5), Coercion 3 (15), Fearsome 1, 2 (25), Enhance Control (Force Leaps) (20), Cool 2, Vigilance 1 (20).
Terrify (15), Improved Terrify (20), Fearsome 3 (25), Force Rating (25), Grit 1 (5), Prey on the Weak (10).
Dedication (25), Shii-Cho Knight (20), Parry 1 (5), Lightsaber 1, 2 (15), Seek Basic, Control (20), Enhance Control (5), Sense Basic (10)
Lightsaber 3 (15), Parry 2 (5), Toughened 3 (5), Perception 2 (10), Multiple Opponents (10), Parry 3 (15), Improved Parry (20), Sense Control Upgrades (20).
Defensive Training (15), Sum Djem (20), Second Wind (10), Quick Draw (15), Natural Blademaster (20), Sarlaac Sweep (20).
Lightsaber 4 (20), Durable 1, 2 (35), Dedication (25), Sense Duration, Strength (20).
Niman Disciple (40), Discipline 1, 2 (15), Negotiations 1 (5), Reflect 1 (5), Parry 4 (5), Nobody's Fool (5), Niman Technique (10), Grit 1 (5), Defensive Training 2 (10),
Move Basic (10), Sense Emotions (15), Reflect 2, 3 (35), Dedication (25), Move Range, Strength, Control (25).
Draw Closer (20), Center of Being (20), Improved Center of Being (25), Force Rating (25).
Enhance Range (10), Sense Range 1, 2 (15), Enhance Control (5, 5, 10)

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