Threshold | 20 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 3 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 3 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Will) | X | 4 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blue Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder 1, Defensive 2 (from talent), Reduced Crit Mod, 2/5 Hard points |
Damage6 |
Critical1 |
|
Brawling |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown 1 |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Zabrak Abilities | F&D, 63 | Zabrak receive 1 free rank in Survival and 1 automatic advantage on Coercion checks. | |
Toughened (Rank 3) | F&D, 99 | +2 wound threshold per rank. | |
Sense Advantage | F&D, 99 | Once per session, add 2 setback to any NPC skill check. | |
Crippling Blow | F&D, 99 | Increase the difficulty of next combat check by 1. If the check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter. | |
Intimidating | F&D, 99 | Suffer strain up to ranks to downgrade or upgrade the difficulty of Coercion checks made by or against you by an equal number. | |
Fearsome (Rank 3) | F&D, 99 | When an adversary becomes engaged with you, force them to make a fear check, difficulty equal to your ranks in Fearsome. | |
Terrify | F&D, 99 | Take the Terrify action. Make a Hard Coercion check and FR; disorient one target within medium range per success; spend 2 advantages to extend duration; spend F to immobilize affected target. | |
Improved Terrify | F&D, 99 | Reduce the difficulty of Terrify to Average; may spend Triumph to stagger an affected target. | |
Grit | F&D, 99 | +1 strain threshold per rank. | |
Prey on the Weak | F&D, 99 | +1 damage to successful combat checks against disoriented opponents per rank. | |
Dedication (Rank 3) | F&D, 99 | +1 Cunning, Willpower, Willpower | |
Parry (Rank 4) | F&D, 100 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Multiple Opponents | F&D, 100 | Add bonus die to Brawl, Melee, and Lightsaber when engaged with multiple opponents. | |
Force Rating (Rank 2) | F&D, 99, 70 | +1 Force Rating | |
Improved Parry | F&D, 100 | When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Melee or Brawl dealing base damage after the original attack resolves. | |
Defensive Training (Rank 2) | F&D, 100 | When wielding a Lightsaber, Melee, or Brawl weapon, it gains the Defensive quality equal to ranks. | |
Sum Djem | F&D, 100 | On a successful Lightsaber attack, may spend Triumph or 2 advantages to disarm opponent. | |
Second Wind | F&D, 100 | Once per encounter, use Second Wind incidental to recover strain equal to ranks. | |
Quick Draw | F&D, 100 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Natural Blademaster | F&D, 100 | Once per session, re-roll any Lightsaber or Melee attack. | |
Sarlaac Sweep | F&D, 100 | Increase the difficulty of Lightsaber check by 1 to perform the Sarlaac Sweep maneuver. Spend 2 advantages to hit additional engaged targets. | |
Durable (Rank 2) | F&D, 100 | May reduce any Critical Injury suffered by 10 per rank to minimum of 1. | |
Reflect (Rank 3) | F&D, 70 | When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks. | |
Nobody's Fool | F&D, 70 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks by 1 per rank. | |
Niman Technique | F&D, 70 | May use Willpower for Lightsaber checks. | |
Draw Closer | F&D, 70 | Perform Draw Closer action; make a Lightsaber Willpower check against a silhouette 1 target within medium range; add FD to check; spend F to move target 1 range band closer or to add 1 success to the check. | |
Center of Being | F&D, 70 | Take the Center of Being maneuver; Until the beginning of next turn, attacks against you increase their critical rating by 1 per rank. | |
Improved Center of Being | F&D, 70 | Spend 1 strain to do Center of Being as an incidental. |
Upgrade | Effect |
---|---|
Control | Enhance can be used with Coordination checks. |
Control | Enhance can be used with Brawl checks. |
Control (Horizontal Leap) | Take the force leap action. Make an Enhance check. Spend F to jump horizontally to any location in short range. |
Control | Enhance can be used with Piloting (Planetary) checks |
Control (Leap as maneuver) | Perform Force Leap as a maneuver instead of an action. |
Control (Vertical Leap) | When performing Force leap, may also jump vertically. |
Range | Spend F to increase leap range by bands equal to purchased Range upgrades. |
Control | Enhance can be used with Resilience checks. |
Control | Enhance can be used with Piloting (Space) checks |
Upgrade | Effect |
---|---|
Control | When making an initiative skill check, may roll a Foresee power check as part of the pool. Spend F to gain successes on the check. |
Upgrade | Effect |
---|---|
Control | Ongoing effect: Commit FD, upgrade the ability of Perception and Vigilance checks once. |
Upgrade | Effect |
---|---|
Range (Rank 2) | Spend F to increase range by bands equal to Range Upgrades purchased. |
Duration | Sense's ongoing effects may be triggered one additional time per round. |
Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
Control | Spend F to sense the current thoughts of target with whom you are engaged. |
Control | Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once. |
Upgrade | Effect |
---|---|
Control | The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette. |
Strength | Spend F to increase silhouette by a number equal to Strength upgrades purchased. |
Range | Spend F to increase range by bands equal to Range upgrades purchased. |