CT-9525 'Hotshot' by MegaGeek2468

Species
Human
Career
Soldier
Specializations
Sharpshooter/Tactician
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

WESTAR-M5 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 2
Damage
11
Critical
3
DC-17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
8
Critical
3
Frag grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Armour-Piercing grenade
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 3
Damage
13
Critical
3

0
260
360
18/18

Weapons & Armor

WESTAR-M5 Blaster Rifle (Encum 7, HP 1)
- Telescopic Optical Sight
- Augmented Spin Barrel
DC-17 Blaster Pistol (Encum 2, HP 1)
- Laser sight
Laminate armour (Encum 1, HP 3)
- Comlink (long range)
- Electrobinoculars
- Respirator
- Vacuum-sealed
Frag grenades x4 (Encum 4)
Armour-piercing grenades x2 (Encum 2)

Personal Gear

Stimpacks x6 (Encum 0)
Scanner goggles (Encum 0)
Extra reload (Encum 1)
Climbing gear (Encum 1)
Military pack
Load-bearing gear
Utility belt
Belt pouches x3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot AoR p.93 Increase range by 1 band per rank, upgrade difficulty once per increase
True Aim AoR p.93 Maneuver to Aim+add damage per ranks
Lethal Blows AoR p.93 Add +10 to crit
Commanding Presence AoR p.75 Remove Setback per rank from Leadership/Cool checks
Confidence AoR p.75 Decrease difficulty of Fear checks by 1 per rank
Toughened AoR p.75 +2 WT
Side Step AoR p.75 Maneuver to spend Strain to upgrade difficulty of all incoming ranged attacks by one per rank

Background

When the Clone designated CT-9525 was born, there was no great universal fanfare. Stars did not live or die, angels did not come down from heavens and no great storms were raised (save those already raging in Kamino's seas). Instead, the universe sedately sailed on and on.

Despite this, the Clone rose in leaps and bounds. His instructors soon observed in him a natural tendency towards leadership: the other young Clones gravitated to him, even at an early age. He rose through the ranks of cadets in leaps and bounds, soon being made Lieutenant. This, coupled with his talent for accuracy, led to the instructors christening the young trooper 'Hotshot'.

Taken under the wing of the Mandalorian Kal Skirata, Hotshot trained for a time with the ARC Troopers, completing basic training for their service before transfer to the Officers' Course. Despite this, he was still considered worthy of wielding the otherwise-restricted WESTAR-M5 rifle. Hotshot earned his wings by completing three training jumps at the biological age of just nineteen, being assigned to the 2nd Airborne Division as commander of their elite sniper platoon.

This auspicious career led ultimately for decorations for valour following Geonosis, where his courage in saving his unit which had been pinned down by a Geonosian gun position saw him given the Star of Merit (Second Class) and promoted to Captain. A proud officer, decorated for bravery, who had seen command and bore his own set of skills: he was the natural choice to be named as the GAR's attache to the Jedi Order.

Motivation

Brothers All - Hotshot has one priority that drives him above all others: his brothers. His fellow Clones, who fight and die in the service of the Republic. He would see them through to the end of the war: all of them.

Duties

Duty - 10

Combat Victory - Hotshot is, like all his GAR brothers, dedicated to overthrowing the Separatist threat and restoring peace to the Republic. There's little for him beyond this narrow goal, but so long as it exists he'll fight for it with all his might

Description

Hotshot looks like every other Clone birthed on Kamino, yet subtly different. His face is unscarred, but he wears his hair in a mohawk-style cut, which bisects a tattoo of the Republic sigil around the crown of his head.

His armour is heavily customised. In base, it is a standard Mark-1 suit, highlighted in orange to reflect his native unit. However, he also wears an Airborne helmet, a carryover from his time in the 2nd Airborne, which sports a flip-down aerial magnifier. Likewise he sports the Airborne's up-armoured torso and left shoulder pad, while across his chest he bears a load-bearing bandolier and belt with pouches containing spare ammo, grenades, gear and a pistol and on his back he carries more gear in a pack. Completing the look is his traditional kama and a pauldron marked with the orange of his old unit.

Hotshot seems the perfect soldier, yet this conceals deeper flaws. He is too quick to hew close to his orders instead of branching out. Although he sees the tactical side of things with a keen eye, on the theatre and strategic levels he will follow orders instead of risking interfering with the 'bigger picture'. Despite this, he is cheerful and loyal to his brothers to the very end.

Other Notes

A note on gear:

WESTAR-M5 = DH-X Heavy Blaster Rifle

DC-17 = DL-7H Heavy Blaster Pistol

Languages spoken: Galactic Basic (as part of genetic coding), Mando'a (as part of ARC training), Binary (learnt through practice - can understand droids on a simple level)

Return to Top