Padded Armor
Heavy Blaster Pistol
Vibro Machette (Damage 2, Pierce 1, Sunder)
Combat Knife (Damage 1)
4 Light Saber Hilt Kits
2 Light Saber Training Systems
Personal Gear
Datapad
Comlink
Toolkit
Backpack
General Purpose Scanner
Data Breaker
Data Spikes
4 Cybernetic Arms (Mod 5 or 6)
Protocol System
Cybernetic Brain Implant
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Tinker 2
Edge of Empire: 145
May add 1 additional hard point to a number of items equal to ranks in Tinkerer
Utinni!
Edge of Empire: 145
The character removes 1 Black equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception or other checks, depending on circumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!)
Speaks Binary
Edge of Empire: 143
The character grants • per rank of Speaks Binary to any tasks he directs a nonplayer droid to perform.
Codebreaker
Edge of Empire: 133
The character removes • from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
Technical Aptitude
Edge of Empire: 145
For each rank, the character reduces the amount of time needed to complete Computer-related tasks by 25%.
Bypass Security
Edge of Empire: 133
Remove • equal to the character's ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
Uncanny Senses - 2
Edge of Empire: 145
The character adds • per rank of Uncanny Senses to all Perception checks.
Convincing Demeanor
Edge of Empire: 133
Remove • per rank of Convincing Demeanor from any Deception or Skulduggery check.
Sense Danger
Edge of Empire: 142
Once per game session, the character may remove • • from any one skill check.
Street Smarts
Edge of Empire: 144
Remove • per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Force Rating - 2
Edge of Empire: 135
Each rank permanently increases Force rating by one.
Dedication
Edge of Empire: 134
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Solid Repairs - 2
Edge of Empire: 143
The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Grit
Edge of Empire: 136
Increase the Strain Threshold by 1
Inventor
Edge of Empire: 137
When constructing new items or modifying attachments, add b or remove b per rank of Inventor.
Defensive Slicing
Edge of Empire: 134
When defending computer systems, add b per rank of Defensive Slicing to opponents’ checks.
Intuitive Improvements
Force and Destiny: 145
When making check to craft or repair item, may add C up to Force rating. Spend F F to increase hard points by 1, to a maximum of +2.
Master Artisan
Force and Destiny: 146
Once per round, as an incidental, suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of d.
Force Powers
Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend O to increase silhouette
able to be targeted
equal to strength upgrades
purchased.
Power
Manipulation
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systesm.
The Force user may spend F to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control
Commit C. Increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per C committed.
Range
Spend F to increase the power's range by a number of range bands equal to the Range upgrades purchased.
Control
The user may spend F to heal a numbervof wounds equal to his Intellect in an engaged droid.
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend F to gain s or a (user's choice) on the check.
Control
Ongoing effect: Commit C. One damaged weapon or item counts as being undamaged.
Background
Motivation
Status
Expertise
The Weak/Charity:
Obligations
Betrayal: 5 (was betrayed and left astray/lost/alone)
Obsession: 5 (To create the best inventions ever)
Responsibility: 5 (To always do quality work)
Obligation to Jedi Mentor on the ship (? Points)