Threshold | 22 |
Current | 2 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 3 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical3 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage4 |
Critical3 |
||
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting |
Damage3 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training (2) | Add Boost per rank of Physical Training to Athletics and Resilience checks. | ||
Toughened (4) | Gain +2 Wound threshold | ||
Grit (2) | Gain +1 Strain threshold | ||
Conditioned | Remove Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | ||
Clanker Killer | Before rolling a combat check that targets a droid, remove Boost up to the character's ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage to the results. | ||
Quick Strike | Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
Knockdown | After hitting with a melee attack, may spend Triumph to knock the target prone. | ||
Point Blank | Add 1 damage per rank of Point Blank to damage of 1 hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. | ||
Guns Blazing | As an incidental, suffer 2 strain to avoid increasing the difficulty of Ranged (Light) to attack with two weapons |