Zophrin Zel by jmg

Species
Human
Career
Mystic
Specializations
Seer
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

100
720
0
0/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager F&D, 83 Remove up to 2 Setbacks from checks to find food, water, or shelter. Survival checks to forage take half the normal time.
Grit (Rank 2) F&D, 83 +1 strain threshold per rank.
Uncanny Reactions F&D, 83 Add Bonus die per rank to all Vigilance checks.
Keen Eyed F&D, 83 Remove Setback die per rank from Perception and Vigilance checks.
Expert Tracker F&D, 83 Remove 1 Setback die per rank from checks to find tracks or track targets. Decrease tracking time by half.
Sense Danger F&D, 83 Once per session, remove 2 Setback from any 1 check.
Force Rating (Rank 2) F&D, 83 +1 Force Rating per rank.
Forewarning F&D, 83 Perform the Forewarning Action. All allies within medium range increase defense by character's Force Rating until they act in the encounter.
The Force is my Ally F&D, 83 Once per session, suffer 2 strain to perform a Force power as a maneuver.
Natural Mystic F&D, 83 Once per session, may re-roll any 1 Force power check.
Toughened F&D, 83 +2 Wound Threshold per rank.
Preemptive Avoidance F&D, 83 Spend 1 Destiny Point to disengage from an engaged enemy as an out-of-turn incidental.

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control (Defense) Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of that attack once.
Control (Sense Thoughts) Spend F to sense the current thoughts of one living creature with whom he is engaged.
Range Spend F to increase the range by bands equal to ranks purchased.
Power
Enhance
Description
When making an Athletics check, may include an Enhance power check. Spend F for 1 success or 1 advantage.
Upgrade Effect
Control (Brawn) Commit FD. Increase Brawn by 1 per FD committed.
Control (Brawl) May be used with Brawl.
Control (Resilience) May be used with Resilience.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend FF to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend F and succeed at an Average Vigilance check (or opposed Discipline check) to see through illusions.
Upgrade Effect
Power
Heal/Harm
Description
The Force user bolster his ally or saps his foe of vital energy.
Heal (Light side only): Spend F to heal wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade Effect
Range Spend F to increase the range by bands equal to ranks purchased.
Control Heal: If no Dark F were used, target heals strain equal to wounds healed.
Harm: If any Dark F were used, user heals strain equal to wounds inflicted.
Control Heal: Spend F to remove 1 status effect from target.
Harm: Spend F to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged.

Background

Cultural Background: Primitive Backwater
Experiencing the Force: The Duty to Tradition
Heeding the Call: Ultimate Abilities

Motivation

Morality

Morality: 42
Strength: Discipline, Ambition
Weakness: Arrogance, Obsession

Description

Other Notes

Human Skills: Education, Mechanics
Career Skills: Lore, Vigilance, Perception
Specialization: Discipline, Lore
Willpower 3, 4 (70), Intellect 3 (30), Sense Basic (10), Knowledge Outer Rim 1 (5), Survival 1 (5).
Enhance Basic (10), Resilience 1 (10), Seek Basic (10), Medicine 1 (10), Vigilance 2 (10), Forager, Grit (10), Heal/Harm Basic (15), Sense Control, Range (15), Discipline 2 (10),
Survival 2 (10), Perception 2 (10), Uncanny Reactions (5), Stealth 1 (10), Keen Eyed (10), Expert Tracker (5).
Sense Danger (15), Resilience 2, Medicine 2 (30), Grit 2 (15), Enhance Control (5), Force Rating (20), Survival 3 (15).
Stealth 2 (15), Brawl 1 (10), Heal/Harm Control (20), Range (15), Enhance Control (10), Sense Control (10), Brawl 2 (15), Charm 1 (5).
Foresee Basic, Control (20), Forewarning (15), The Force is my Ally (20), Natural Mystic (25), Heal/Harm Control (20), Force Rating (25), Toughened (10), Preemptive Avoidance (15).


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